Rune Giant - January 2025 (Season 67)
Stats and ability details of Rune Giant, the new Clash Royale card of January 2025.
update new cardA big start for the new year!
Table of Contents
- Video Preview
- Rune Giant
- Card Stats
- Card Ability: Damage Buff
- Activation & Range
- Damage Increase
- Projectiles, not attacks
- Electro Wizard
- Executioner
- Goblin Giant
- Hunter
- Firecracker
- No Bonus for AOE
- No Bonus for buildings
- Masteries
- Card Release
- 3D Render
- Arena
- Feedback
Video Preview
Rune Giant
The first season of 2025 will feature a new evolution and a new card. We already talked about the Dart Goblin evolution a few days ago, and today it’s the turn for Rune Giant!
Rune Giant is the 117th card to be added to Clash Royale. She is a 4 elixir card with Epic rarity, and her card description says the following:
Need your weapons sharpened? You’ve come to the right place.
Rune Giant enchants Troops closest to her, having them deal Bonus Damage every third attack. Only two Troops can be enchanted at once.
Card Stats
Rune Giant is a ground troop that targets buildings, which places her in the Win Condition category. Main stats such as Hit Points and Damage don’t stand out, but her special ability makes her quite interesting.
Her total Hit Points aren’t as good as normal Giant, so she won’t be such an effective tank for your pushes. But she’s comparable to other win conditions.
Card | HP | HP / Elixir |
---|---|---|
Ice Golem | 1197 | 599 |
Hog Rider | 1696 | 424 |
Goblinstein | 2598 | 520 |
Rune Giant | 2803 | 701 |
Giant | 4091 | 818 |
Golem | 5120 | 640 |
The closest troop in the game to her stats is Goblinstein’s Monster; very similar HP, Damage and movement speed.
Card | HP | Damage | Speed |
---|---|---|---|
Ice Golem | 1197 | 84 | Slow |
Hog Rider | 1696 | 318 | Very Fast |
Goblinstein | 2598 | 128 | Medium |
Rune Giant | 2803 | 120 | Medium |
Giant | 4091 | 254 | Slow |
Golem | 5120 | 312 | Slow |
Her DPS is really low, which means that reaching the tower of an opponent with this Win Condition won’t be very rewarding. If you want to get value out of this troop, the ability will be a better place to look at.
Card | Damage | Hit Time | DPS |
---|---|---|---|
Ice Golem | 84 | 2.5 | 34 |
Hog Rider | 318 | 1.6 | 199 |
Goblinstein | 128 | 1.5 | 85 |
Rune Giant | 120 | 1.5 | 80 |
Giant | 254 | 1.5 | 169 |
Golem | 312 | 2.5 | 125 |
Card Ability: Damage Buff
Rune Giant is able to buff the damage of 2 of your troops, but does so in a peculiar way. Every 3rd attack gives your enchanted troops extra damage: 220 HP.
Activation & Range
The damage buff enchantment basically follows these steps:
A troop is within a 7 tile radius of Rune Giant, and the enchantment is triggered.
The 2 closest friendly troops withing an 8.5 tile radius are enchanted. Only 2 troops can be enchanted at a time, and she doesn’t enchant herself.
After a troop is buffed, the enchantment can only be broken for 2 reasons:
- Rune Giant dies
- Enchanted troop dies
Note that moving away from the 8.5 tile range doesn’t break the enchantment, this range is only needed when the ability is initially triggered.
Damage Increase
The damage buff is the same for all troops; it isn’t relative to the main damage of each troop. This means that the damage buff will be more meaningful for troops that usually deal less damage per hit.
Name | Damage / Hit | Difference |
---|---|---|
Skeleton | 81 | +91% |
Archer | 107 | +69% |
Cannon Cart | 212 | +35% |
Pekka | 816 | +9% |
If we compare the damage from 3 attacks with the damage of 3 attacks + Bonus damage, we can see how relevant this ability can be. For small troops like Archers, close to double damage; for bigger ones like Pekka, not very meaningful.
Often, this damage buff will be more effective with area damage attacks. These attacks usually deal less damage per hit, so this 220 HP increase is more noticeable.
220 is the increased value at tournament standard (level 11), but as usual with Damage, this amount increases 10% for each additional level.
Projectiles, not attacks
Perhaps, the most relevant detail to know about this ability is that it doesn’t really increase the damage of an attack, but of the projectiles instead. This may seem a small difference, but it creates very strong synergies with a few cards that don’t have a single projectile per attack.
The main ones are: Electro Wizard, Executioner, Goblin Giant, Hunter and Firecracker.
Let’s look a bit closer into each of these:
Electro Wizard
Electro Wizard rays counts as having an attack for each ray. This means that the attack sequence looks something like:
- Normal + Normal
- Bonus (3) + Normal
- Normal + Bonus (6)
- Normal + Normal
- Bonus (9) + Normal
- ...
The bonus damage appears with an unusual sequence, but overall, the damage doesn’t increase more than you’d expect; +67% DPS.
Executioner
Given that the projectile from Executioner damages enemies twice per attack, the bonus damage is also added twice.
A total DPS increase of +43%; not very appealing compared to others.
Goblin Giant
If we look at the sack Spear Goblin attacks, they 2 of them receive a damage buff simultaneously. Given that the Spear Goblins don’t deal much damage by themselves, this buff is quite strong: +91% DPS.
Hunter
This off-meta card shoots 10 projectiles with each of his attacks.
This meant that with his 3rd attack, each of the bullets deals 84+220 damage; 10x220 extra damage if all the bullets hit the target.
The total DPS increase is of +87%, really strong for a troop that already does a lot of damage by itself.
Firecracker
Similar to Hunter, Firecracker also shoots several projectiles at once. Each of her rockets turns into 5 different projectiles, so 3rd attacks would get 1,100 extra damage.
Given that the base damage of Firecracker is lower, in paper,this gives her the best synergy with Rune Giant: DPS increases by +115%.
No Bonus for AOE
Some troops can create Area of Effect (AOE) damage, but the damage buff doesn’t apply to these. Examples are Evo Valkyrie’s Spin Wind and Evo Firecracker’s Explosive Sparks.
No Bonus for buildings
The damage buff doesn’t apply to buildings either. This means it cannot be used with offensive buildings like X-Bow or Mortar.
Masteries
Rune Giant will be released with 2 mastery task sets.
Set 1: Tower Tapper
Hit enemy towers 360 times (Get 20 Rune Giant cards)
Hit enemy towers 1,100 times (Get 6,000 Gold)
Hit enemy towers 2,000 times (Get 150 Gems)
Set 2: Punching Bag
Receive 3,500 hits (Get 9,000 Gold)
Receive 10,000 hits (Get 20 Epic Wild Cards)
Receive 17,500 hits (Get 15,000 Gold)
-
Card Release
Rune Giant will be released on January 6th, with the start of the new season.
Players will be able to unlock it for free. As usual with recent releases: it fill be featured in a chained offer. It gives you the first Rune Giant card for free, and following steps that allow it to level up are locked behind IAPs.
3D Render
Arena
Rune Giant will have her own arena!
Feedback
Are you excited about this new card? Which troops will have the best synergy with her? Share your feedback with us in the comment section below and ask any questions you have!
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