Final Balance Changes for January 2025 (Season 67)
25 cards are getting balanced in January.
balance balance final25 cards are getting balanced in January. They will tentatively go live on Wednesday, January 8, 2025.
What’s changed from the WIP version:
- Added Spear Goblins nerf
- Added Evolved Electro Dragon nerf
- Changed Royal Recruits rework into a nerf
- Removed Dagger Duchess’s dagger amount buff
- Buffed Lumberjack’s damage slightly more. He will now one-shot Guard shields
Table of Contents
- Archer Queen (Nerf)
- Cannon Cart (Nerf)
- Fisherman (Nerf)
- Goblinstein (Nerf)
- Ram Rider (Nerf)
- Evolved Bomber (Nerf)
- Evolved Goblin Barrel (Nerf)
- Evolved Ice Spirit (Rework)
- Evolved P.E.K.K.A (Rework)
- Evolved Royal Recruits (Rework)
- Evolved Skeletons (Nerf)
- Baby Dragon (Buff)
- Witch (Buff)
- Dark Prince (Buff)
- Electro Giant (Buff)
- Goblin Demolisher (Buff)
- Goblin Machine (Rework)
- Mighty Miner (Buff)
- Mini P.E.K.K.A (Buff)
- Evolved Cannon (Buff)
- Evolved Wall Breakers (Buff)
- Dagger Duchess (Buff)
- Lumberjack (Rework)
- Spear Goblins (Nerf)
- Evolved Electro Dragon (Nerf)
- Zoomed in versions
- Feedback
Archer Queen (Nerf)
Before | After | |
---|---|---|
Ability Cooldown +13% | 15 Seconds | 17 Seconds |
Cannon Cart (Nerf)
Before | After | |
---|---|---|
Shield HP -8% | 892 Hit Points | 824 Hit Points |
HP +0% | 820 Hit Points | 824 Hit Points |
Fisherman (Nerf)
Before | After | |
---|---|---|
Slowdown Duration -40% | 2.50 Seconds | 1.50 Seconds |
Goblinstein (Nerf)
Doctor will now be destroyed by Poison
Before | After | |
---|---|---|
Doctor HP -19% | 885 Hit Points | 721 Hit Points |
Ram Rider (Nerf)
Before | After | |
---|---|---|
HP -4% | 1,767 Hit Points | 1,696 Hit Points |
Evolved Bomber (Nerf)
- Already implemented (live) in the December 2024 Q4 update.
Before | After | |
---|---|---|
One attack can’t damage an enemy twice | - | - |
Evolved Goblin Barrel (Nerf)
The Decoy Barrel will look different for about 1 second after deploy.
Before | After | |
---|---|---|
Visual Indicator | - | 1 second |
Evolved Ice Spirit (Rework)
Before | After | |
---|---|---|
Ice Blast Count -33% | 3 | 2 |
Ice Blast Damage +48% | 110 Hit Points | 163 Hit Points |
Evolved P.E.K.K.A (Rework)
Pekka Evolution will now heal different amount based on the maximum HP of the troop it destroys. There are three different values of healing.
- Small: 0 - 990 HP at Level 11
- Medium: 991 - 1989 HP at Level 11
- Large: 1990 or more HP at Level 11
Before | After | |
---|---|---|
Heal per Small Kill -50% | 282 Hit Points | 142 Hit Points |
Heal per Medium Kill 0% | 282 Hit Points | 282 Hit Points |
Heal per Large Kill +100% | 282 Hit Points | 565 Hit Points |
Evolved Royal Recruits (Rework)
Before | After | |
---|---|---|
Charge Distance +33% | 1.5 Tiles | 2.0 Tiles |
Charge Damage +1% | 273 Hit Points | 276 Hit Points |
Evolved Skeletons (Nerf)
Before | After | |
---|---|---|
Unit Count -25% | 4 | 3 |
Baby Dragon (Buff)
Before | After | |
---|---|---|
Splash Radius +25% | 1.2 Tiles | 1.5 Tiles |
Witch (Buff)
Before | After | |
---|---|---|
Splash Radius +50% | 1.0 Tiles | 1.5 Tiles |
Dark Prince (Buff)
Before | After | |
---|---|---|
Charge Distance -14% | 3.5 Tiles | 3.0 Tiles |
Electro Giant (Buff)
Electro Giant will behave consistently with other win conditions and not attack buildings that are placed too far away.
Before | After | |
---|---|---|
Sight Clip | 0 Tiles | 2 Tiles |
Goblin Demolisher (Buff)
Before | After | |
---|---|---|
Lifetime +14% | 7 Seconds | 8 Seconds |
Goblin Machine (Rework)
Now one-shot Goblins with melee attack.
Before | After | |
---|---|---|
Damage +57% | 135.0 Hit Points | 212.0 Hit Points |
Hit Speed -25% | 1.1 Hits / Second | 0.833 Hits / Second |
Damage Per Second (DPS) +17% | Hits / Second | Hits / Second |
Mighty Miner (Buff)
Before | After | |
---|---|---|
Damage Increase Time -11% | 2.3 Seconds | 2.0 Seconds |
Mini P.E.K.K.A (Buff)
Before | After | |
---|---|---|
Damage +5% | 720 Hit Points | 754 Hit Points |
Evolved Cannon (Buff)
Before | After | |
---|---|---|
Barrage Damage +10% | 320 Hit Points | 353 Hit Points |
Evolved Wall Breakers (Buff)
Doesn’t affect crown towers.
Before | After | |
---|---|---|
Death Damage +50% | 195 Hit Points | 292 Hit Points |
Dagger Duchess (Buff)
Increasing the projectile speed fixes a niche bug where Dagger Duchess would switch targets before destroying cards with damage reduction (Evo Kngiht, Monk with ability).
Before | After | |
---|---|---|
Projectile Speed +67% | 600 | 1,000 |
Lumberjack (Rework)
Before | After | |
---|---|---|
Rage Duration -8% | 6 Seconds | 5.5 Seconds |
Damage +6% | 242 Hit Points | 256 Hit Points |
Spear Goblins (Nerf)
Before | After | |
---|---|---|
First Hit Time +33% | 0.3 Seconds | 0.4 Seconds |
Evolved Electro Dragon (Nerf)
Before | After | |
---|---|---|
Extra Chain Damage -33% | 192 Hit Points | 128 Hit Points |
Zoomed in versions
Feedback
What do you think about these changes?
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