Final Balance Changes for June 2025 (Season 72)
Twelve cards will be balanced in June 2025.
Twelve cards will be balanced on Tuesday, June 3, 2025. They are already live!
Compared to the work-in-progress version, here are the changes:
- Added a Goblin Hut nerf
- Reduced Lightning's nerf
- Changed Little Prince buff
- Instead of buffing the Little Prince himself, his ability is bufffed
- Added Hunter buff
- Added Hunter Evo rework
Table of Contents
- Boss Bandit (Nerf)
- Goblin Hut (Nerf)
- Lightning (Nerf)
- Evolved Ice Spirit (Nerf)
- Evolved Witch (Nerf)
- Cannon Cart (Buff)
- Goblin Demolisher (Buff)
- Little Prince (Buff)
- Rune Giant (Buff)
- Evolved Wizard (Buff)
- Hunter (Buff)
- Evolved Hunter (Rework)
- Feedback
Boss Bandit (Nerf)
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Before | After |
---|---|---|
HP -3% | 2,803 Hit Points | 2,721 Hit Points |
Goblin Hut (Nerf)
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Before | After |
---|---|---|
HP -6% | 1,305 Hit Points | 1,228 Hit Points |
Spawn Frequency -6% | 0.59 Spawns / Second | 0.56 Spawns / Second |
Spawn Frequency -6% | 1 / 1.7 Spawns / Second | 1 / 1.8 Spawns / Second |
Lightning (Nerf)
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Before | After |
---|---|---|
Tower Damage -10% | 318 Hit Points | 286 Hit Points |
Evolved Ice Spirit (Nerf)
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Before | After |
---|---|---|
Ice Blast Damage -33% | 163 Hit Points | 110 Hit Points |
Evolved Witch (Nerf)
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Before | After |
---|---|---|
Heal per Skeleton -12% | 73 Hit Points | 64 Hit Points |
Cannon Cart (Buff)
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Before | After |
---|---|---|
HP +5% | 1,730 Hit Points | 1,809 Hit Points |
Goblin Demolisher (Buff)
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Before | After |
---|---|---|
Lifetime +25% | 8 Seconds | 10 Seconds |
Little Prince (Buff)
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Before | After |
---|---|---|
Guardian Damage +2% | 199 Hit Points | 202 Hit Points |
Charge Damage +11% | 207 Hit Points | 230 Hit Points |
Rune Giant (Buff)
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Before | After |
---|---|---|
HP +6% | 2,508 Hit Points | 2,662 Hit Points |
Evolved Wizard (Buff)
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Before | After |
---|---|---|
Shield Damage +22% | 230 Hit Points | 281 Hit Points |
Hunter (Buff)
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Before | After |
---|---|---|
First Hit Time -13% | 0.8 Seconds | 0.7 Seconds |
Evolved Hunter (Rework)
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Before | After |
---|---|---|
First Hit Time -13% | 0.8 Seconds | 0.7 Seconds |
Net Duration -25% | 4.0 Seconds | 3.0 Seconds |
Net Cooldown +25% | 4.0 Seconds | 5.0 Seconds |
Feedback
Let us know how you feel about these balances in the comments section below!
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