Final Balance Changes for November 2025 (Season 77)
Ten cards will be balanced in November 2025.
Final balance changes are here! What’s changed from the WIP version:
- Further slower Goblin Hut Spawn Speed
- Evo Ghost Souldier Damage
- Added Wall Breakers Nerf
Table of Contents
- Goblin Hut (Nerf)
- Evolved Royal Ghost (Nerf)
- Elixir Collector (Nerf)
- Wall Breakers (Nerf)
- Evolved Wall Breakers (Nerf)
- Phoenix (Buff)
- Phoenix (Buff)
- Rascals (Buff)
- Spirit Empress (Buff)
- Evolved Goblin Drill (Buff)
- Little Prince (Buff)
- Golden Knight (Bug Fix)
- Feedback
Goblin Hut (Nerf)
With Goblin Hut being the building to use across so many deck types, Supercell decides to slow down its spawn rate, thereby allowing other building options to shine.
|
Before | After |
|---|---|---|
| Spawn Frequency -5% | 1/1.9 Spawns / Second | 1/2.1 Spawns / Second |
| Spawn Frequency -10% | 0.526 Spawns / Second | 0.476 Spawns / Second |
Evolved Royal Ghost (Nerf)
The Souldiers from the Royal Ghost Evolution will give daamage equal to their spawn damage, instead of matching the Royal Ghost’s full attack.
|
Before | After |
|---|---|---|
| Souldier Damage -49% | 261 Hit Points | 133 Hit Points |
Elixir Collector (Nerf)
Elixir Collector will be nerfed, due to gradually increasing usage, and a soon-to-be-revealed reason.
|
Before | After |
|---|---|---|
| Generation Speed -8% | 1/12 Elixir / Second | 1/13 Elixir / Second |
| Generation Speed -8% | 0.083 Seconds | 0.077 Seconds |
| Duration +8% | 86 Seconds | 93 Seconds |
Wall Breakers (Nerf)
|
Before | After |
|---|---|---|
| Death Damage -10% | 391 Hit Points | 350 Hit Points |
Evolved Wall Breakers (Nerf)
|
Before | After |
|---|---|---|
| Runner Damage -7% | 197 Hit Points | 184 Hit Points |
Phoenix (Buff)
|
Before | After |
|---|---|---|
| Hatchling HP +25% | 842 Hit Points | 1,052 Hit Points |
Phoenix (Buff)
Phoenix has fallen out of the meta for a while. Her hatchling will have more health and damage to make her more of a threat.
|
Before | After |
|---|---|---|
| Hatchling Damage +25% | 174 Hit Points | 217 Hit Points |
Rascals (Buff)
|
Before | After |
|---|---|---|
| Boy Damage +6% | 204 Hit Points | 217 Hit Points |
Spirit Empress (Buff)
|
Before | After |
|---|---|---|
| HP (Ground) +10% | 1,134 Hit Points | 1,244 Hit Points |
Evolved Goblin Drill (Buff)
Compared to other Evolutions in the game, Goblin Drill Evolution has been underperforming. In order to improve its offenssive potential, Supercell will be reverting a previous nerf and bringing back the second Goblin that sawns when the Drill first submerges.
|
Before | After |
|---|---|---|
| Goblins Spawned on First Submerge +100% | 1 | 2 |
Little Prince (Buff)
|
Before | After |
|---|---|---|
| Guardian Damage +7% | 202 Hit Points | 217 Hit Points |
Golden Knight (Bug Fix)
|
Before | After |
|---|---|---|
| Other -75% | 200 | 50 |
Feedback
What do you think about these changes? Leave your feedback below!
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