Work-in-progress Balance Changes for November 2025 (Season 77)
Nine cards will tentatively be balanced in November 2025.
Work-in-progress balance changes are here! Supercell is interested in hearing what you think about these changes before finalizing them.
Table of Contents
- Goblin Hut (Nerf)
- Evolved Royal Ghost (Nerf)
- Elixir Collector (Nerf)
- Phoenix (Buff)
- Rascals (Buff)
- Spirit Empress (Buff)
- Evolved Goblin Drill (Buff)
- Little Prince (Buff)
- Golden Knight (Bug Fix)
- Feedback
Goblin Hut (Nerf)
With Goblin Hut being the building to use across so many deck types, Supercell decides to slow down its spawn rate, thereby allowing other building options to shine.
|
Before | After |
|---|---|---|
| Spawn Frequency -5% | 1/1.9 Spawns / Second | 1/2.0 Spawns / Second |
| Spawn Frequency -5% | 0.526 Spawns / Second | 0.500 Spawns / Second |
Evolved Royal Ghost (Nerf)
The Souldiers from the Royal Ghost Evolution will give daamage equal to their spawn damage, instead of matching the Royal Ghost’s full attack.
|
Before | After |
|---|---|---|
| Souldier Damage -50% | 261 Hit Points | 130 Hit Points |
Elixir Collector (Nerf)
Elixir Collector will be nerfed, due to gradually increasing usage, and a soon-to-be-revealed reason.
|
Before | After |
|---|---|---|
| Generation Speed -8% | 1/12 Elixir / Second | 1/13 Elixir / Second |
| Generation Speed -8% | 0.083 Seconds | 0.077 Seconds |
| Duration +8% | 86 Seconds | 93 Seconds |
Phoenix (Buff)
Phoenix has fallen out of the meta for a while. Her hatchling will have more health and damage to make her more of a threat.
|
Before | After |
|---|---|---|
| Hatchling HP +25% | 842 Hit Points | 1,052 Hit Points |
| Hatchling Damage +25% | 174 Hit Points | 217 Hit Points |
Rascals (Buff)
|
Before | After |
|---|---|---|
| Boy Damage +6% | 204 Hit Points | 217 Hit Points |
Spirit Empress (Buff)
|
Before | After |
|---|---|---|
| HP (Ground) +10% | 1,134 Hit Points | 1,244 Hit Points |
Evolved Goblin Drill (Buff)
Compared to other Evolutions in the game, Goblin Drill Evolution has been underperforming. In order to improve its offenssive potential, Supercell will be reverting a previous nerf and bringing back the second Goblin that sawns when the Drill first submerges.
|
Before | After |
|---|---|---|
| Goblins Spawned on First Submerge +100% | 1 | 2 |
Little Prince (Buff)
|
Before | After |
|---|---|---|
| Guardian Damage +7% | 202 Hit Points | 217 Hit Points |
Golden Knight (Bug Fix)
There’s an in-game bug that causes the Golden Knight to chase troops walking away from him indefinitely. At the moment, he would initiate a dahs, then pause 200ms before dashing. If that troop walked out of the dash range, he would keep chasing that troop.
By reducing that dash delay to 50ms, it will make him much more likely dash to troops walking away.
|
Before | After |
|---|---|---|
| Other -75% | 200 | 50 |
Feedback
What do you think about these changes? Leave your feedback below!
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