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Work-in-progress Balance Changes for November 2025 (Season 77)

October 25, 2025 · 3 min read

Nine cards will tentatively be balanced in November 2025.

Work-in-progress Balance Changes for November 2025 (Season 77)

Work-in-progress balance changes are here! Supercell is interested in hearing what you think about these changes before finalizing them.

Table of Contents

Goblin Hut (Nerf)

With Goblin Hut being the building to use across so many deck types, Supercell decides to slow down its spawn rate, thereby allowing other building options to shine.

Before After
Spawn Frequency -5% 1/1.9 Spawns / Second 1/2.0 Spawns / Second
Spawn Frequency -5% 0.526 Spawns / Second 0.500 Spawns / Second

Evolved Royal Ghost (Nerf)

The Souldiers from the Royal Ghost Evolution will give daamage equal to their spawn damage, instead of matching the Royal Ghost’s full attack.

Before After
Souldier Damage -50% 261 Hit Points 130 Hit Points

Elixir Collector (Nerf)

Elixir Collector will be nerfed, due to gradually increasing usage, and a soon-to-be-revealed reason.

Before After
Generation Speed -8% 1/12 Elixir / Second 1/13 Elixir / Second
Generation Speed -8% 0.083 Seconds 0.077 Seconds
Duration +8% 86 Seconds 93 Seconds

Phoenix (Buff)

Phoenix has fallen out of the meta for a while. Her hatchling will have more health and damage to make her more of a threat.

Before After
Hatchling HP +25% 842 Hit Points 1,052 Hit Points
Hatchling Damage +25% 174 Hit Points 217 Hit Points

Rascals (Buff)

Before After
Boy Damage +6% 204 Hit Points 217 Hit Points

Spirit Empress (Buff)

Before After
HP (Ground) +10% 1,134 Hit Points 1,244 Hit Points

Evolved Goblin Drill (Buff)

Compared to other Evolutions in the game, Goblin Drill Evolution has been underperforming. In order to improve its offenssive potential, Supercell will be reverting a previous nerf and bringing back the second Goblin that sawns when the Drill first submerges.

Before After
Goblins Spawned on First Submerge +100% 1 2

Little Prince (Buff)

Before After
Guardian Damage +7% 202 Hit Points 217 Hit Points

Golden Knight (Bug Fix)

There’s an in-game bug that causes the Golden Knight to chase troops walking away from him indefinitely. At the moment, he would initiate a dahs, then pause 200ms before dashing. If that troop walked out of the dash range, he would keep chasing that troop.

By reducing that dash delay to 50ms, it will make him much more likely dash to troops walking away.

Before After
Other -75% 200 50

Feedback

What do you think about these changes? Leave your feedback below!

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Author: SML
SML (See-ming Lee) is the Founder of RoyaleAPI. He made this site because he loves Clash Royale. Read about the History of RoyaleAPI
Author: Alpe123
Alpe is the Director of Content and Esports at RoyaleAPI.

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