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Final Balance Changes for February 2026 (Season 80)

February 2, 2026 · 4 min read

Twelve cards will be balanced in February 2026.

Final Balance Changes for February 2026 (Season 80)

Twelve cards will be balanced in February 2026. They will be live some time on Monday.

Table of Contents

Three Musketeers (Nerf)

After their November rework, Three Musketeers have been too deadly in close-quarters combat. Slower hit speed keeps their bayonets from cutting through enemies so easily.

Before After
Hit Speed -8% 1/1.2 Hits / Second 1/1.3 Hits / Second
Hit Speed -8% 0.833 Hits / Second 0.769 Hits / Second

Evolved Witch (Nerf)

Evolved Witch has been defying death for too long, thanks to her healing ability. Skeletons that meet their end in her service now restore less of her Hit Points.

Before After
Heal per Skeleton -12% 60 Hit Points 53 Hit Points

Hero Mini Pekka (Nerf)

Hero Mini P.E.K.K.A. is still cooking up a storm with his level-up ability, so Supercell is making it slightly hard for him to charge up his bar.

Before After
Cook Time +10% 20 Seconds 22 Seconds

Graveyard (Nerf)

New spawn pattern, higher spawn radius. The reworked Graveyard spawn pattern had skeletons rising directly onto towers. They will now rise further from the center of the spell.

Before After
New spawn pattern - -
Average Spawn Radius 2.9 3.3

Visualization

Graveyard Spawn Pattern - Work-in-progress Balance Changes for February 2026 (Season 80)

Minions (Nerf)

Minions have dominated the skies since their range buff. Reducing their Hit Speed opens up some airspace for other flying troops.

Before After
Hit Speed -8% 1/1.1 Hits / Second 1/1.2 Hits / Second
Hit Speed -8% 0.909 Hits / Second 0.833 Hits / Second

Giant (Nerf)

Since becoming a Hero, Giant has been steamrolling Ranked Ladder. Lower Hit Points reduce his ability to soak damage for his allies.

Before After
HP -3% 4,090 Hit Points 3,968 Hit Points

Hero Wizard (Buff)

Hero Wizard’s Tornado hasn’t been reliably grouping troops for his Fireball. A stronger pull strength improves the effectiveness of the ability.

Before After
Pull Strength +25% 200 250

Evolved Goblin Drill (Buff)

Even after its latest buff, Evolved Goblin Drill has struggled to find its place in the meta. It now spawns 2 Goblins each time it submerges.

Before After
Spawn Goblins on 2nd submerge +100% 1 2

Evolved P.E.K.K.A (Buff)

Evolved P.E.K.K.A. has been left in the dust by other bridge-spam Evolutions. Supercell is increasing her healing on teach akedown to help her stay in the fight for longer.

Before After
Heal per Small Kill +5% 160 Hit Points 168 Hit Points
Heal per Medium Kill +5% 304 Hit Points 320 Hit Points
Heal per Large Kill +5% 577 Hit Points 606 Hit Points

Hero Musketeer (Rework)

The deploy time nerf made Hero Musketeer's Trusty Turret less responsive than intended. While Supercell is reverting that change, the Turret will now only target towers if Hero Musketeer is within range, introducing clearer counterplay.

Before After
Turret Range -36% 5.5 Tiles 3.5 Tiles
Deploy Time -50% 2.0 Seconds 1.0 Seconds

Barbarian Barrel (Bug Fix)

At Level 16, Barbarian Barrel combined with Electro Spirit is now unable to take out Wall Breakers, while this is possible at all other levels.

Before After
Damage +1% 230 Hit Points 232 Hit Points

Balloon (Bug Fix)

Hunter is also now taking 3 attacks to finish off a Balloon rather than 2. Supercell is slightly adjusting their stats to fix this inconsistency across levels.

Before After
HP -0% 1,679 Hit Points 1,676 Hit Points

Free Troll Face Emote

Get this Hero Goblins Troll Face emote for free at the Clash Royale Supercell Store!

Free Troll Face Emote

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Author: SML
SML (See-ming Lee) is the Founder of RoyaleAPI. He made this site because he loves Clash Royale. Read about the History of RoyaleAPI
Author: Alpe123
Alpe is the Director of Content and Esports at RoyaleAPI.

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