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Season 6: Balance, Battle Healer, Classic Decks - December 2019 Update

November 30, 2019 · 4 min read

Jump to Season 6: Clashmas, Balance Changes, Battle Healer, Card Boost, Game Rule Changes, Creator Codes, Classic Decks, Clan War Game [...]

update balance season

Jump to Season 6: Clashmas, Balance Changes, Battle Healer, Card Boost, Game Rule Changes, Creator Codes, Classic Decks, Clan War Game Modes, New Card Info Screens, Mega Touchdown, 2v2 Touchdown Draft.

Season 6: Clashmas

  • 3 New Emotes: Nutcracker, Tree Hog (Pass Royale), Santa Giant (Challenge Reward)
  • 3 Tower Skins:
    • Gingerbread Tower (Shop Dec 23)
    • Clashmas (Pass Royale: fireplace and presents)
    • Free Igloo tower skin for ALL players at Tier 24

Balance Changes

There will be 6 balance changes in total this season.

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These balances will go live at the beginning of the December season (Season 6).

  • Buff Knight
    • Hit Points
      • +5%
      • 1382 → 1452
  • Rework Elixir Golem
    • Hit Speed (interval)
      • 2.0 s → 1.3 s (Golem)
      • 1.5 s → 1.3 s (Golemite)
      • 1.0 s → 1.3 s (Blob)
  • Rework Three Musketeers
    • Deploy Time
      • 3 s → 2 s
    • Stagger Time
      • 0.15 s → 0.5 s
  • Rework Arrows
    • Waves
      • 1 → 3
    • Damage:
      • +23%
  • Rework Executioner
    • Hit Points
      • 960 → 1010
    • Damage:
      • 259x2 → 140x2
    • Hit Speed:
      • 2.5 sec → 2.4 sec
    • Range:
      • 4-5 → 4.5-6.5
    • Projectile Radius
      • 0.8 → 1.0
  • Rework Witch
    • Area Damage Radius:
      • 1.0
    • Damage
      • -49%
      • 220 → 111
    • Hit Speed
      • +35%
      • 1.7 sec → 1.1 sec

Key Takeaways from the Designer Blog by Supercell:

  • Primary focus when balancing cards is to get them to 4-12% use rate and 45-55% win rate
  • Statistically balanced cards sometimes lead to a downward turn for the meta
  • Metagame is not fun when powerful area-damage ranged attackers are prevalent
  • Balances should not fundamentally change the function of a card, thus the Witch will have her area damage back
  • Halted in-progress reworks for other area damage attackers (Bomber, Bowler, Wizard, etc)
  • Planned reworks for Arrows and Heal to be implemented over the next few months.

Battle Healer

  • New Rare card
  • 4 Elixir
  • Heals herself
  • Heals Friendly troops
  • Although hovering troops were intended to be introduced in the upcoming Season 6, Supercell has decided to keep Battle Healer and Royal Ghost as ground troops.

Card Boost

The card boost will be activated for the duration of the season once you have unlocked the Battle Healer. The card that gets boosted is not user selectable and is decided by the game only. It comes as a free feature that everyone can enjoy.

Game Rule Changes

  • All games will now be 5 minutes long
  • Overtime still lasts for 2 minutes, with 3x Elixir generation in the last minute.
Time Elixir Phase
1 min 1x
2 min 1x
3 min 2x
4 min 2x Overtime
5 min 3x Overtime

Creator Codes

  • Support us with RoyaleAPI
  • Works in Clash Royale, Clash of Clans and Brawl Stars
  • Remember to enter again after 7 days
  • Creators get a percentage of the sales when players spend on Pass Royale and purchasing gems at the shop.
  • Purchasing items with gems e.g. spending 250 gems on emotes will not contribute to the creators. This differs from the Brawl Stars creator codes, where creators get the benefit when the player makes purchases with their gems.

Classic Decks

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Prince Bait

Prince, Goblin Gang, Goblin Barrel, Dart Goblin, Rascals, Princess, The Log, Rocket

Prince Log Bait
Goblin Barrel Prince Rocket Princess Goblin Gang Dart Goblin Rascals The Log

Cold Dead Hands

Graveyard, Cannon Cart, Ice Wizard, Baby Dragon, Goblin Cage, Barbarian Barrel, Tornado, Poison

GY IWiz BBD Cart
Graveyard Cannon Cart Baby Dragon Poison Ice Wizard Goblin Cage Tornado Barbarian Barrel

Spark the Goblin

Goblin Giant, Goblin Cage, Dark Prince, Electro Wizard, Sparky, Mega Minion, Giant Snowball, Lightning

GobG DP EWiz MegaM
Goblin Giant Sparky Dark Prince Lightning Mega Minion Electro Wizard Goblin Cage Giant Snowball

Ram Rushers

Ram Rider, Bandit, Lumberjack, Musketeer, Giant Snowball, Barbarian Barrel, Ice Golem, Minions

RamRider Bandit
Ram Rider Lumberjack Musketeer Bandit Minions Ice Golem Barbarian Barrel Giant Snowball

P.E.K.K.A Ram

Pekka, Minions, Battle Ram, Electro Wizard, Dark Prince, Bandit, Zap, Poison

Pekka DP EWiz Bridge Spam
Battle Ram P.E.K.K.A Dark Prince Poison Electro Wizard Bandit Minions Zap

Royal Pain

Royal Giant, Electro Wizard, Baby Dragon, Mega Minion, Furnace, Guards, Barbarian Barrel, Lightning

RG EWiz BBD Furnace
Royal Giant Baby Dragon Lightning Mega Minion Electro Wizard Furnace Guards Barbarian Barrel

Clan War Game Modes

  • 1v1
    • Sudden Death (Ladder)
    • Classic Decks
    • Triple Draft
  • 2v2
    • Triple Elixir
    • Draft

New Card Info Screens

  • Card previews in the arena
  • Examples of how and how not to use a card
  • More space for stats and in-depth info
  • New artworks for cards

Mega Touchdown


  • Hog Rider
  • Royal Hogs
  • Ram Rider
  • Freeze

2v2 Touchdown Draft

  • Each player now receives one “fast runner” (e.g. Hog Rider) and a “big runner” (e.g. Giant)

Originally published on November 21 with Balance Revert, revised with more new info


update balance season

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