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Balance Changes - Summer (2021 Q2) Game Client Update (Season 24)

June 4, 2021 · 3 min read

This post comes in 3 parts: 1. 2021 Q2 Balance Changes 2. 2021 Q2 Game Client Update 3. Season 24 Content Balance Changes - Clash [...]

update client update balance

This post comes in 3 parts:

Balance Changes - Clash Royale 2021 Q2 Update
Balance Changes - Clash Royale 2021 Q2 Update

Along with the second client update comes the second balance changes of the year! There are lots of changes, and we expect to see a shift in the meta. Unlike previous balances which are applied when the season changes, these balances will go live when the game client is updated.

Table of Contents

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Fire Spirit (Rework)

Before After
Elixir Cost 2 1
Unit Count 3 1
Damage +6% 178 188
Hitpoints +109% 91 190
Range +25% 2 2.5
Damage Radius +47% 1.7 2.5
  • Fire Spirits — and in turn, Furnace — are weak and underused at the moment.
  • Through this rework — by having it cost the same as all the spirit cards as well as making it viable viable with a larger Fireball-like splash damage — the Clash Royale team hopes that more players will try them out.
  • As the unit count got changed, the name of the card has been changed to Fire Spirit without the S.

Furnace (Rework)

Before After
Each Wave 2 spirits 1 spirit
Time per Wave 9 sec 7 sec
Wave Count +2 5 7
Lifetime -2% 50 sec 49 sec
  • Alongside the rework of Fire Spirits, Furnace will get a rework as well.
  • It will now spawn 1 Fire Spirit every wave, with each wave having 7-second intervals (as opposed to 9 seconds right now).

Rascals (Buff)

Before After
First Hit +0.2 sec faster 1 sec 0.8 sec
  • Rascals are mostly used in Log Bait decks, but are rarely seen in other archetypes.
  • Supercell hopes that giving the Rascal Girls a small buff will make players want to include this trio with bubble-gum slings into more decks.

Cannon (Buff)

Before After
Hit Time -10% 1 sec 0.9 sec
DPS +11%
  • Usage for Cannon and Cannon Cart are both low at the moment, so Supercell is hoping to give both of these cards a small buff.

Cannon Cart (Buff)

Before After
Hit Time in destroyed state -10% 1 sec 0.9 sec
DPS +11%
  • Note that this Buff applies to the Cannon Cart in its destroyed / broken state only.
  • The Hit Time for the Cart before it is broken remains the same as right now.

Giant Skeleton (Buff)

Before After
Death Damage to Towers 444 888
  • Giant Skeleton has been completely removed after his most recent nerf.
  • By doubling his Death Damage to towers, he now deals a LOT of damages.
  • When we had playtested this during a balance test session, we were quite surprised by how much death damage there was.

It’s like a mini-game of clearing his way to the tower and then getting a high reward if succeeded.

— Pavel, Clash Royale Balance Team

Elite Barbarians (Nerf)

Before After
Sight Range +9% 5.5 6
  • Although on paper it would appear that EBarbs are getting a buff, this is in fact intended to be a nerf — and more specifically, to take care of one key issue with Elite Barbarians right now.
  • Very often, when troops are deployed in the center of the battle field, one EBarb will ignore those troops and go straight onto the towers.
  • By extending their sight range, they will be more easily distracted once the balance is live.

Golem (Nerf)

Before After
Death Damage -28% 259 186
  • Supercell feels that Golem decks are overly strong.
  • With this change, Golem’s death damage will not be enough to eliminate Archers / Minion Hordes — thus making them viable options for defense.

Ice Wizard (Nerf)

Before After
Hitpoints -3% 590 570
  • The Clash Royale balance team felt that Ice Wizard gives too much value for a 3-cost unti that doesn’t die to a 4-cost spell.
  • After this change, Ice Wizard will die to Fireball.
  • We foresee a heavy Fireball-bait meta next season.

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Author: SML
SML (See-ming Lee) is the Founder of RoyaleAPI. He made this site because he loves Clash Royale. Read about the History of RoyaleAPI
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