Merge Tactics Balance Changes (Season 74 R2)
Game balance for traits and bug fixes for Merge Tactics, the autochess mode of Clash Royale
Table of Contents
Second round of MT balance
Roughly 2 weeks after the first round of balance, we can announce a few more adjustments. Compared to the previous one, this round is minor and only touches a few traits.
Trait Balance
Undead
The Undead bonus is too hard to trigger and not as strong as we’d like it to be. Having more curses will help trigger the bonus, especially when opponent Troops are hidden in the backline.
Trait details:
Combat Start: The enemy with the highest HP is cursed, and your Undead gain 30% bonus Damage when that enemy is defeated.
[Buff] Troop Curse 1 (max HP cut by 25%): 1 ➜ 2 enemies
[Buff] Troop Curse 2 (max HP cut by 50%): 2 ➜ 3 enemies
Juggernaut
It takes some sacrifice to build up the Juggernaut Trait, but the shield didn’t last long enough to be worth the effort. We’re increasing its duration to encourage different strategies.
Trait details:
Combat Start: Troops behind Juggernauts gain a 12s Shield
[Buff] Shield Duration: 8s ➜ 12s (+50%)
[Buff] Shield Amount 1: 20% ➜ 30% (+50%)
[Buff] Shield Amount 2: 40% ➜ 60% (+50%)
Bug Fixes
- The 4-star Goblin Machine now hits 6 targets with the rocket, instead of 4, as stated in the Card’s description.
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