Final Balance Changes for October 2022 (Season 40)
Supercell has finalized the balance changes for October, based on your feedback.
balanceBased on your feedback, Supercell has finalized the balances for October.
Here are some key differences when compared to the work-in-progress balance:
Buffs for Knight and Goblins have been removed. Becuase of an issue with interactions that would require a client update, these buffs have been removed, but they will still happen in the future when these interactions can be fixed.
HP nerfs for Cannon, Cannon Cart and Mortar will still happen, though the nerf amount will be signficiantly less than before.
This is partially due to a recognition that although cards like Cannon are only strong when paired with the the three-card cycle ability of Champions. Decks with these cards where champions are not played are not overly strong on their own. Of note, we have run these numbers in our GC data:
Usage of Cannon:
- 78% of all the decks with Cannon played had a Champion in the deck.
- This number is particularly meaningful when you consider that Champion usage in the same data set is only 47%.
Win Rates of Cannon:
- Cannon WR: 48%
- Cannon WR when Champion is in the deck: 50%
- Cannon WR when Champion is not in the deck: 40%
We would like to thank NoJohnsonCR for bringing this fact to our attention in his detailed write-up.
Table of Contents
- Barbarian Hut (Rework)
- FAQ: Why is the total spawn 8 and not 7 (3-3-1)?
- Goblin Gang (Buff)
- Elixir Golem (Buff)
- Cannon (Nerf)
- Cannon Cart (Nerf)
- Royal Hogs (Nerf)
- Mortar (Nerf)
- Mighty Miner (Nerf)
- Feedback
Barbarian Hut (Rework)
When Barbaian Hut is strong, it tends to lead to an oppressive and defensive meta. But when it doesn’t dominate, it’s hard to justify its 7-elixir costs. So how do you balance it? Supercell thinks that it can be reworked thoroughly by changing its stats significantly. The reworked Barb Hut will cost less, longer time between waves, and less spawned troops overall — but each wave will spawn 3 instead of 2 Barbarians.
Before | After | |
---|---|---|
Elixir Cost | 7 | 6 |
Spawn Time | 10 sec | 14 sec |
Spawn Count | 2 | 3 |
Life Time | 40 sec | 30 sec |
Death Spawn | 2 | 1 |
Total Spawned | 10 | 8 |
FAQ: Why is the total spawn 8 and not 7 (3-3-1)?
Barbarian Hut will spawn 2 full waves (3) followed by 1/3 wave (1), and an additional 1 unit from death spawn. So altogether:
- 1st wave: 3
- 2nd wave: 3
- 3rd wave: 1
- Death spawn: 1
I was told that the balance team has timed everything just right so that the 3rd wave will spawn exactly 1 unit!
Goblin Gang (Buff)
Goblins will have 1 more Spear Goblins, thus going back to the composition at launch, with 3 Goblins and 3 Spear Goblins.
Before | After | |
---|---|---|
Count | 2 | 3 |
Elixir Golem (Buff)
After the latest rework, Elixir Golem is still a bit on the weak side, so his hit time will be decreased in all forms — -15% to be exact — giving a faster hit speed overall.
Before | After | |
---|---|---|
EGolem 1 Hit Time -15% (Faster) | 1.3 sec | 1.1 sec |
EGolem 2 Hit Time -15% (Faster) | 1.3 sec | 1.1 sec |
EGolem 3 Hit Time -15% (Faster) | 1.3 sec | 1.1 sec |
Cannon (Nerf)
Cannon has seen a huge resurgence in recent seasons, making it the IT card for many cycle decks. It will get an HP nerf (-8% instead of -14% as originally proposed) so players will consider playing some other defensive buildings.
Before | After | |
---|---|---|
HP -8% | 350 | 322 |
HP Level 11 | 896 | 824 |
HP Level 14 | 1186 | 1091 |
Cannon Cart (Nerf)
To coincide Cannon’s nerf, Cannon Cart will also be getting a nerf in its destroyed form (-8% instead of -14% as originally proposed).
Before | After | |
---|---|---|
Destroyed HP -8% | 558 | 513 |
Destroyed HP Level 11 | 892 | 820 |
Destroyed HP Level 14 | 1182 | 1087 |
Royal Hogs (Nerf)
I don’t think that Royal Hogs are that strong, but Supercell feels otherwise (must be those Hoggies decks… you know what they are!) so they will be getting a first hit nerf and become 60% slower (+0.15 sec).
Before | After | |
---|---|---|
First Hit Time +60% | 0.25 sec | 0.4 sec |
Mortar (Nerf)
Mortar has been a on the strong side for a while now — even the top pro players have commented about it. Supercell will finally give it a moderate HP nerf (-7% instead of -13% as originally proposed).
Before | After | |
---|---|---|
HP -7% | 575 | 535 |
HP Level 11 | 1472 | 1369 |
HP Level 14 | 1949 | 1813 |
Mighty Miner (Nerf)
When you see Mighty Miner in almost all meta decks, you know that he is a bit OP. It‘s true that not all the players can pull off his bomb drop, but if you can play this card as well as Carl the Legend does with his LavaLoon Mighty Miner, then you know that the card is strong! Supercell seems to agree with this and he will be getting an HP nerf (-8%).
Before | After | |
---|---|---|
HP -8% | 2400 | 2200 |
HP Level 11 | 2400 | 2200 |
HP Level 14 | 3192 | 2926 |
Feedback
What do you think about these balances?
Join in the discusion in the comments section before September 25 so that those feedback will be considered before they are finalized.
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