Final Balance Changes for August 2023 (Season 50)
These balances will be applied on August 8, 2023, Tuesday.
balance final
Final balance changes are here! These balances will go live after a maintenance break on August 8, 2023, Tuesday. The time for this maintenance is never announced, but based on past experiences, usually it happens around 10am UTC.
There are 7 balances in total — 1 rework, 3 buffs and 3 nerfs.
Table of Contents
- Skeleton Evolution (Rework)
- Goblin Giant (Buff)
- Battle Ram (Buff)
- Tesla (Buff)
- Firecracker Evolution (Nerf)
- Royal Giant Evolution (Nerf)
- Mighty Miner (Nerf)
- Feedback
Skeleton Evolution (Rework)
Compared to the rest of the evolved cards, Skeleton Evolution is not seeing a lot of use. This rework will make him more viable.
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Before | After |
---|---|---|
Cycle +33% | 3 | 2 |
Max Count -25% | 8 | 6 |
Goblin Giant (Buff)
Supercell wanted players to consider more variety of Win Conditions. Goblin Giant is getting a buff because of that.
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Before | After |
---|---|---|
Hit Points +6.0% | 1967 | 2085 |
Hit Points Level 11 | 3147 | 3336 |
Hit Points Level 14 | 4170 | 4420 |
Battle Ram (Buff)
Same reason as above — Battle Ram does not see a lot of use as a win condition, so it’s getting a buff.
New: Battle Ram will additionally gain an HP buff because the additional charge distance is not enough of a buff.
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Before | After |
---|---|---|
Charge Distance -14.3% | 0.35 tile | 0.3 tile |
Hit Points +6.0% | 430 | 456 |
Hit Points Level 11 | 911 | 966 |
Hit Points Level 14 | 1208 | 1281 |
Tesla (Buff)
As an attempt to offset the popularity of Bomb Tower, Tesla will gain a bit of Hit Speed. In turn, getting higher DPS (+9%) when hitting units.
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Before | After |
---|---|---|
Hit Time 8.3% shorter | 1.2 sec | 1.1 sec |
Hit Speed 9% faster | 1/1.2 sec-1 | 1/1.1 sec-1 |
DPS +9% | DMG/1.2 sec-1 | DMG/1.1 sec-1 |
Firecracker Evolution (Nerf)
Many people feel that Firecracker Evolution is too strong. She’ll get an HP nerf after balances, but still won’t die to Arrows. I know that the balance team likes to do small nerfs. Let’s hope that it is enough, and if it’s not in the live action, be willing to nerf her health further.
The following changes were removed from the Firecracker changes:
Big Sparks Duration changeSmall Sparks Duration change
Additional changes:
- Additional attack pushback is removed. Before: +133%, after: +100% (same as regular Firecracker)
- HP is further reduced. Before: +133%, after: +130%. (Still survives Arrows)
HP reduction is changed from 119 to
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Before | After |
---|---|---|
Hit Points -9.1% | 170 | 154 |
Hit Points Level 11 | 435 | 394 |
Hit Points Level 14 | 576 | 522 |
Attack Pushback -24.8% | 1.995 | 1.5 |
Royal Giant Evolution (Nerf)
The initial hit point buff was +30%. It was quickly nerfed to +20%. This balance now changes RG Evolution to +10%.
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Before | After |
---|---|---|
Hit Points -8.3% | 1440 | 1320 |
Hit Points Level 11 | 3686 | 3379 |
Hit Points Level 14 | 4881 | 4474 |
Mighty Miner (Nerf)
Mighty Miner continues to be one of the most popular champions in the game. Besides being an able defender, his lane-switching abilities allows him to be a strong attacker, especially during end-game. My increasing his Damage Duration, it will now take longer for him to charge up to full damage.
Note: Damage Duration is the time for Mighty Miner’s variable damage to charge from 0 to max completely.
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Before | After |
---|---|---|
Damage Duration 1 +12.5% | 2 sec | 2.25 sec |
Damage Duration 2 +12.5% | 2 sec | 2.25 sec |
Total Damage Duration +12.5% | 4 sec | 4.5 sec |
Feedback
What do you think about these final balance changes? Leave your comments in the discussion below.
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