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Clash Royale 2025 Q3 Update - September 2025

1 wk ago · September 27, 2025 · 11 min read

Details of the new Clash Royale fall update for 2025.

Clash Royale 2025 Q3 Update - September 2025

Clash Royale had a great Summer this year; millions of players returned, and revenue skyrocketed. Everyone is expecting interesting changes that will take advantage of this popularity.

Will Supercell be able to deliver? Let’s find out!

Table of Contents

Update schedule

The client update is scheduled for next Monday, September 29th. As always, this date isn’t set in stone, and delays may happen due complexities in app store releases.

A fairly small update

This update will introduce several medium-sized changes, but we don’t expect any of them to be game changing.

  • Chests are back?

  • Champion Cycle rework

  • Update for Merge Tactics

Unlike the huge changes we saw in Q1, none of these will significantly affect progression or the core daily experience.

It’s possible that the team has chosen to be conservative with changes due to the upcoming World Finals tournament. This very relevant event will run from October 31st to November 2nd in Atlanta, Georgia (USA). That’s just about a month away, so rocking the boat too much sounds like a fair concern.

Chests are back?

Chests have been at the core of Clash Royale since the game was released.

When Lucky Drops took over most of the available rewards, many players voiced their concerns. Although the new feature looked more modern, it didn’t seem like a right fit for the theme of the game.

This update replaces Lucky Drops with Lucky Chests, a mainly superficial change that aims to make these rewards more pleasant to the nostalgic players. At the same time, there are a few other changes that aim to add some diversity to these rewards, so that they don’t look as repetitive.

There will be 3 main kinds of Lucky Chests:

  • Magic Lucky Chests

  • Common Lucky Chests

  • Seasonal Lucky Chests

Magic Lucky Chests

Clash Royale 2025 Q3 Update - September 2025

These ones are just like the old Lucky Drops. They contain cards, Gold, Magic Items and cosmetics. The rewards aren’t changing for them, so they are identical in terms of contents and drop rates.

Common Lucky Chests

Clash Royale 2025 Q3 Update - September 2025

These are smaller chests that can just contain cards and Gold, and not Magic Items.

Common Lucky Chests are expected to replace very basic rewards that are also based on cards and Gold. For example, many of the milestone rewards from Trophy Road (e.g.: instead of 5 Bowlers, you’d get to open one of these).

Clash Royale 2025 Q3 Update - September 2025

Common Lucky Chest contents

The contents and probabilities presented in this blog are subject to change. Final configurations may change by the time this feature is introduced to the game, so treat this as a provisional preview.

Common Lucky Chests have 4 star rarities, from 1-star to 4-star, and 3 upgrade spins. The final probability for each rarity is:

Rarity Chance
1-star 31%
2-star 46%
3-star 19%
4-star 4%

Content amounts are very dependent on the arena, but here’s a quick summary for players who have reached 10K trophies:

Item 1-star 2-star 3-star 4-star Average
Gold 696 2,900 11,600 46,400 2,017
Common cards 29 116 464 1,856 76
Rare cards 7 29 116 464 17
Epic cards 2 7 19 74 1.64
Legendary cards - 1 3 10 0.09
Champion cards - 1 2 9 0.02
Epic TTs 2 7 19 - 0.05
Legendary TTs - 1 3 - 0.01

TTs: tower troops

The "Average" column displays the expected amount of each item category after taking into account the drop rates of each chest rarity and each item within the rarities.

Gold is the most likely kind of reward, as it appears in 50% of the Common Lucky Chests. The remaining 50% is split between the different card rarities:

  • Common cards: 22%
  • Rare cards: 20%
  • Epic cards or TTs: 8%
  • Legendary cards or TTs: 2.4%
  • Champion cards: 0.5%

Seasonal Lucky Chests

Clash Royale 2025 Q3 Update - September 2025

This is an entirely new kind of reward that aims to have themed contents, which will change each month based on the season theme.

To get a better sense, let’s look at the 2 Seasonal Lucky Chests that will be available during October:

  • Haunted Lucky Chest: seasonal selection of cards, Skeleton Army Evolution Shards, Royal Ghost Evolution Shards and cosmetics.

  • Phantom Lucky Chest: seasonal selection of cards, Royal Ghost Evolution Shards and cosmetics.

These chests will be available for all players, meaning that they will introduce a new way for players to unlock the most recent evolutions. Until now, the only options were to Buy Pass Royale, use Wild Shards or be extremely lucky with a 5-star Lucky Drop. The chests are also expected to be available for purchase with Gems.

On top of this, Seasonal Lucky Chests will also bring a "pity system" as a milestone event. By opening Lucky Chests, you add progress to this event and unlock bonus rewards. This includes guaranteed rewards such as a Royal Ghost Evolution Shard.

Seasonal Lucky Chests contents

The contents and probabilities presented in this blog are subject to change. Final configurations may change by the time this feature is introduced to the game, so treat this as a provisional preview. Additionally, the values in these sections reflect the experience for players in high Arenas; rewards may be lower for less advanced players.

Like Magic Lucky Chests, these also have 5 star rarities, from 1-star to 5-star, and they also have 4 upgrade spins. The final probability for each rarity is:

Rarity Chance
1-star 6.25%
2-star 29.01%
3-star 40.89%
4-star 21.15%
5-star 2.70%

In the rest of this section, we’ll see in more detail the contents for Haunted Lucky Chests. Phantom Lucky Chests would be very similar, but the Evolution Shard probabilities go all to Royal Ghost instead of being split in 2.

And the contents of each rarity are:

1-star Chest

Item Amount Chance
Common cards 125 100%
  • Common cards available: Skeleton Dragons, Skeletons, Bomber, Minions and Arrows

2-star Chest

Item Amount Chance
Common cards 250 57%
Rare cards 60 43%
  • Common cards available: Skeleton Dragons, Skeletons, Bomber, Minions and Arrows
  • Rare cards available: Tombstone, Bomb Tower, Inferno Tower, Fireball and Mini Pekka

3-star Chest

Item Amount Chance
Common cards 500 44%
Rare cards 125 33%
Epic cards 12 22%
  • Common cards available: Skeleton Dragons, Skeletons, Bomber, Minions and Arrows
  • Rare cards available: Tombstone, Bomb Tower, Inferno Tower, Fireball and Mini Pekka
  • Epic cards available: Skeleton Army, Guards, Witch, Lightning and Poison

4-star Chest

Item Amount Chance
Common cards 1,000 31%
Rare cards 250 23%
Epic cards 25 16%
Legendary cards 5 5%
Banner decoration 1 13%
Banner frame 1 13%
  • Common cards available: Skeleton Dragons, Skeletons, Bomber, Minions and Arrows
  • Rare cards available: Tombstone, Bomb Tower, Inferno Tower, Fireball and Mini Pekka
  • Epic cards available: Skeleton Army, Guards, Witch, Lightning and Poison
  • Legendary cards available: Graveyard, Royal Ghost and Night Witch

5-star Chest

Item Amount Chance
Common cards 2,000 14%
Rare cards 500 14%
Epic cards 50 14%
Legendary cards 10 6%
Champion cards 5 4%
Banner decoration 1 14%
Banner frame 1 14%
Emote 1 7%
Evolution Shard 1 8%
Full Evolution 1 1%
  • Common cards available: Skeleton Dragons, Skeletons, Bomber, Minions and Arrows
  • Rare cards available: Tombstone, Bomb Tower, Inferno Tower, Fireball and Mini Pekka
  • Epic cards available: Skeleton Army, Guards, Witch, Lightning and Poison
  • Legendary cards available: Graveyard, Royal Ghost and Night Witch
  • Champion cards available: Skeleton King, Goblinstein and Boss Bandit
  • Evolution Shards and Full Evolution can be Royal Ghost or Skeleton Army

Seasonal Lucky Chests pity system

Based on the amount of Lucky Chests opened, players can collect the following rewards:

Chests Opened Item Amount
1 Lucky Chest 1
2 Skeleton Army 5
4 Royal Ghost 1
6 Banner Decoration 1
8 Banner Frame 1
10 Royal Ghost Shard 1
12 Banner Decoration 1
15 Banner Frame 1
20 Emote 1
25 Royal Ghost Shard 1

This system was designed to ensure that all players get decent rewards from Seasonal Lucky Chests overall. But they don’t reward bad pulls disproportionally, so they are arguably more "bonus rewards" than "pity rewards".

Total Probabilities

When we combine the probabilities of each rarity and all the drop rates, these are the expected values for each category of item:

Item Amount
Common cards 214.008
Rare cards 38.848
Epic cards 2.111
Legendary cards 0.067
Champion cards 0.006
Banners 0.061
Emotes 0.002
Evolution Shards 0.006

This brings the total expected value of these chests to around 570 Elite Wild Cards (EWC).

Clash Royale 2025 Q3 Update - September 2025

After opening 20 of these chests, there’s a ~5% probability of getting at least one Evolution Shard. So that’s why the "pity system" will be important to distribute rewards more evenly.

The chances of getting a full evolution are obviously lower, at around 0.8% after opening 20 chests. This means that for most players, this feature will just make it a bit easier to unlock new evolutions by giving them 1-3 shards for free. If we pair this with the 3 extra shards players can earn in 3 months, it means that access to evolutions may improve in a very significant way.

Clash Royale 2025 Q3 Update - September 2025

The emote is the rarest item category of all the rewards, with a drop rate of just 0.0019 per chest. There’s a ~4% probability of getting it after opening 20 of these chests.

Champion Cycle rework

One of the most peculiar features of Champions was related to their design constraints: players could only play one Champion at a time.

The main reason for this was that the Champion Ability button became available while a Champion was alive in the arena. To avoid conflicts, Supercell implemented the following:

Decks could only have 1 Champion

Having more than 1 Champion Ability button would complicate the UI too much, so this became the first deck restriction in Clash Royale.

Players could only have 1 Champion alive at a time

Although triggering multiple abilities at once sounds interesting, it would be a nightmare to defend. To avoid that:

  • You couldn’t copy Champions with the Mirror card
  • Champion cards won’t return to your card rotation until they are defeated in the arena

Although this seems like a fine solution in the surface, it introduced a very weird consequence. While a Champion is alive in the arena, your deck has 7 cards instead of 8. This causes what is known as "3 card cycle", which enables players to cycle cards very quickly while their Champion remains alive.

Aside from how difficult it makes it to track card cycles with this mechanic, it also made it very challenging to balance these cards. Champions would work much better with cheap decks that could abuse this mechanic.

Finding a satisfactory solution to these issues has taken years of development and testing, but Supercell is finally ready to rework this mechanic.

The new Champion system

Clash Royale 2025 Q3 Update - September 2025

In short, this rework ties the Champion Ability button to the last-played Champion. To show which Champion can trigger their ability, a crown icon will appear above the enabled one.

The main consequences of this rework are:

  • 3 card cycle is gone. Champion cards will remain in the card rotation as all the others.

  • Ability cooldowns are reset when a new Champion is placed

  • Skeleton King’s soul bar will reset when placing a duplicate

  • Mirror can now be used with Champions

  • The 1 Champion per deck restriction remains. But now there’s no technical reason forcing this to be the case, so the limitation could potentially be removed in the future.

We had the chance to test this feature while it was being developed and thought it was a welcome improvement, but the team would like to know what you think after trying it, so please let us know and we’ll deliver your feedback.

In the short term, this change will likely behave like a nerf. Once the feature is live and well, we expect significant buffs to give these cards a bigger role in the meta.

It is also possible that some Champions benefit from being played more often. In other words, for those Champions whose strength is more important than the 3 card cycle, this could behave like a buff. The stats of the coming weeks will be interesting to follow.

Update for Merge Tactics

This blog covered the main part of the update, but over the following days we’ll share content for the new season and details for the future of Merge Tactics.

Earlier this month, Supercell published a brief blog to let players know what would come in the near future.

These were the main highlights from the blog and TV Royale, which is all we can share for now:

  • The very first Starsteel reset is here. Scores will soon be reset to 0 every month.

  • Players won’t get ranked badges for this initial test season that is about to end, so the first ranked season is about to start.

  • 2 new Rulers will be added: Goblin Queen (October) and Loong (November)

  • Spirit Empress will become removed, but you can still use her if you have already unlocked this Ruler. She may return in future seasons.

  • Royale King will remain as the main Ruler

  • 7 new troops: Baby Dragon, Skeleton Dragons, Musketeer, Witch, Wizard, Electro Wizard and Electro Giant

  • 1 removed troop: Bomber

  • New traits: Electric, Fire and Mage

  • New modifiers

  • New skins for the new Rulers

Other Changes

Charge reset fix

We’re fixing a bug present in all troops with the Charge mechanic. Before, if their Charge was interrupted at any point, the troop’s first attack would happen instantly, regardless of charging. This was most obvious when Ram Rider and Prince got instant hits on towers or troops within a few frames of being destroyed. With this bug fix, if the troop isn’t Charging, they will now always use their First Hit Speed. This bug fix will go live with the update, a week before the rest of the balance changes.

This was already announced with the balance changes, and will be implemented as soon as the update is live.

Challenge badges are back!

Clash Royale 2025 Q3 Update - September 2025

When Challenges were removed from the tournaments tab and moved to the mode switcher, this introduced a bug that broke badge progression.

Now this has been fixed, so you can:

  • Earn the Challenge badges if you haven’t yet

  • Keep levelling up the Challenge badges

There are still no news for the Mega Draft Challenge badge.

Bug fixes

  • Monk no longer takes increased damage from Arrows when his Pensive Protection ability is active

  • Evolved Goblin Cage can no longer grab Mega Knight while he’s jumping

  • Vines and Lightning now consider shields when targeting the highest HP troops

  • Improved pathfinding for Spirit Empress in flying form

  • Improved pathfinding for troops around destroyed buildings

  • Friends are visible again on Trophy Road

Additional Art and 3D Renders

Clash Royale 2025 Q3 Update - September 2025

Clash Royale 2025 Q3 Update - September 2025

Clash Royale 2025 Q3 Update - September 2025

Clash Royale 2025 Q3 Update - September 2025

Clash Royale 2025 Q3 Update - September 2025

Clash Royale 2025 Q3 Update - September 2025

Clash Royale 2025 Q3 Update - September 2025

Loading Screen

Clash Royale 2025 Q3 Update - September 2025

Feedback

Do you have any questions or feedback about the update? Let us know in the comments.

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Auteur: Alpe123
Alpe is the Director of Content and Esports at RoyaleAPI.
Auteur: SML
SML (See-ming Lee) is the Founder of RoyaleAPI. He made this site because he loves Clash Royale. Read about the History of RoyaleAPI

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