Final Balance Changes for June 2022 (Season 36)
Based on your feedback, Supercell has finalized the balance changes for June.
balance updateBased on your feedback, Supercell has finalized the balance changes. Specifically, knockbacks for The Log was removed and changed into crown tower damage adjustments. Mother Witch Hit Speed buff was slightly nudged (still a buff, but not so much)
Table of Contents
- Barbarian Barrel (Rework)
- Barbarians (Buff)
- Mother Witch (Buff)
- Night Witch (Buff)
- Electro Giant (Buff)
- The Log (Nerf)
- Royal Ghost (Nerf)
- Skeleton King (Nerf)
- Goblin Drill (Nerf / Bug Fix)
- FAQ from Supercell
- Feedback
Barbarian Barrel (Rework)
Together with The Log, Barbarian Barrel is one of the strongest cards in the game for many seasons now. It will be getting a small distance reduction. After the change, the Barbarian from the Barrel will hit the tower only once instead of twice if unanswered.
The Barbarian inside the Barrel will be getting a hit speed buff alongside all the other Barbarians inside the game.
Before | After | |
---|---|---|
Distance | 5.0 | 4.5 |
Hit Time -7% | 1.4 sec | 1.3 sec |
Hit Speed +8% | 1/1.4 sec-1 | 1/1.3 sec-1 |
Barbarians (Buff)
Barbarians, Battle Ram and Barbarian Hut have all been some of the weakest cards in the game for a while. So all of them will be gaining a Hit Speed boost so that they will finish off enemies much faster than before. The Barbarian inside the Barbarian Barrel will also be getting this buff, so it is getting a distance nerf to compensate for its already strong stats.
Before | After | |
---|---|---|
Hit Time -7% | 1.4 sec | 1.3 sec |
Hit Speed +8% | 1/1.4 sec-1 | 1/1.3 sec-1 |
Mother Witch (Buff)
After multiple series of nerfs, Mother Witch’s usage and win rates have both decreased dramatically. To compensate for her previous HP nerf, she will gain some Hit Speed, thus gaining higher DPS and also producing cursed hogs much more quickly.
In the WIP balances, Mother Witch’s Hit TIme was changed from 1.1 sec to 0.9 sec (0.2 sec difference). After your feedback, Supercell has decided to keep a Hit Speed buff but at a lesser degree, going from 1.1 sec to 1.0 sec (0.1 sec difference) instead.
Before | After | |
---|---|---|
Hit Time -9% | 1.1 sec | 1.0 sec |
Hit Speed +10% | 1/1.1 sec-1 | 1/1.0 sec-1 |
First Hit Time -25% | 0.4 sec | 0.3 sec |
Night Witch (Buff)
Ever since her deaths spawn bats had been completely removed, Night Witch has been struggling to find place in the meta. She is barely seen in Golem decks and is completely unused in other decks. She will hit enemies a bit faster after the changes.
Before | After | |
---|---|---|
Hit Time -13% | 1.5 sec | 1.3 sec |
Hit Speed +15% | 1/1.5 sec-1 | 1/1.3 sec-1 |
Electro Giant (Buff)
The last rework made Electro Giant so fragile that he rarely even gets to the tower. He will regain some health after the balance so that he will continue to a viable win condition for players.
Before | After | |
---|---|---|
HP | 2210 | 2410 |
HP Level 11 | 3536 | 3856 |
HP Level 14 | 4685 | 5109 |
The Log (Nerf)
The Log is one of the most universally used cards in the game for a very long time. In our own analysis of cards by usage, The Log’s usage is rarely below 45% in Grand Challenges. Both players and the team agreed that a nerf is deserved.
After balances, its pushback effects will be significantly reduced (halved -50% to be specific). Besides pushing opponent troops a lot less tiles away, it reduces the time needed for the opponent troops to get back to their original path.
After Balances, The Log will keep its knockback effect the same as right now, but will have its crown tower damage changed from 30% to 20%. This is an interesting change because the Crown Tower Damage was previously standardized to be 30% for all of the spells. Making this change makes The Log the first card to deviate from the standardization — though considering how poorly the knockback was received, it may well be a happy compromise for the players.
Before | After | |
---|---|---|
Crown Tower Damage -33% | 30% | 20% |
Crown Tower Damage Level 11 | 87 | 58 |
Crown Tower Damage Level 14 | 116 | 77 |
Royal Ghost (Nerf)
Royal Ghost is being used in many strong meta decks right now, implying that he may be slightly too strong. After balances, it will take a tad bit longer for him to get invisible.
Before | After | |
---|---|---|
Time to Invisible +13% | 1.6 sec | 1.8 sec |
Skeleton King (Nerf)
Skeleton King has slowly become one of the stronger champions in the game. When played in bait decks, his strength is especially pronounced and is producing too much pressure for the opponents. He will spawn a maximum of 18 resurrected skeletons after balances (decreased from 20). Minimum skeleton spawn is the same as before: 6.
Before | After | |
---|---|---|
Maximum Resurrected Skeletons -10% | 20 | 18 |
Goblin Drill (Nerf / Bug Fix)
Goblin Drill received a weird speed buff after Mighty Miner was introduced. It will be getting a burrowing speed nerf, intending to get back to the speed that it had before MM came into the arena. So while this is technically a nerf, it’s also technically fixing a bug that was never intentional.
Before | After | |
---|---|---|
Burrowing Speed +25% Slower | 0.4 u | 0.3 u |
FAQ from Supercell
Feedback
What do you think about these balances?
Did you like the revisions?
How do you like these “work-in-progress” balances? Do you like that your opinions have made a difference shaping the meta for the upcoming season?
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