Work-in-progress Balance Changes for June 2022 (Season 36)
These changes are not final — the balance team will take your feedback and work into a finalized version when the season is announced.
balance wipSupercell has decided to do something that they have never done before — revealing work-in-progress balance changes before they get finalized!
That’s right, these balance changes are intended for June but are not finalized yet. During this weekend, Clash Royale creators will be streaming developer builds and show you these balance changes in videos and live games so YOU can comment and provide feedback to the Clash Royale team before the team finalize the changes for the June season.
Here are all of the balances, together with the reasoning behind them. Make sure to leave a comment — because your opinions will count!
Table of Contents
- Barbarian Barrel (Rework)
- Barbarians (Buff)
- Mother Witch (Buff)
- Night Witch (Buff)
- Electro Giant (Buff)
- The Log (Nerf)
- Royal Ghost (Nerf)
- Skeleton King (Nerf)
- Goblin Drill (Nerf / Bug Fix)
- Feedback
Barbarian Barrel (Rework)
Together with The Log, Barbarian Barrel is one of the strongest cards in the game for many seasons now. It will be getting a small distance reduction. After the change, the Barbarian from the Barrel will hit the tower only once instead of twice if unanswered.
The Barbarian inside the Barrel will be getting a hit speed buff alongside all the other Barbarians inside the game.
Before | After | |
---|---|---|
Distance | 5.0 | 4.5 |
Hit Time -7% | 1.4 sec | 1.3 sec |
Hit Speed +8% | 1/1.4 sec-1 | 1/1.3 sec-1 |
Barbarians (Buff)
Barbarians, Battle Ram and Barbarian Hut have all been some of the weakest cards in the game for a while. So all of them will be gaining a Hit Speed boost so that they will finish off enemies much faster than before. The Barbarian inside the Barbarian Barrel will also be getting this buff, so it is getting a distance nerf to compensate for its already strong stats.
Before | After | |
---|---|---|
Hit Time -7% | 1.4 sec | 1.3 sec |
Hit Speed +8% | 1/1.4 sec-1 | 1/1.3 sec-1 |
Mother Witch (Buff)
After multiple series of nerfs, Mother Witch’s usage and win rates have both decreased dramatically. To compensate for her pervious HP nerf, she will gain some Hit Speed, thus gaining higher DPS and also producing cursed hogs much more quickly.
Before | After | |
---|---|---|
Hit Time -18% | 1.1 sec | 0.9 sec |
Hit Speed +22% | 1/1.1 sec-1 | 1/0.9 sec-1 |
First Hit Time -25% | 0.4 sec | 0.3 sec |
Night Witch (Buff)
Ever since her deaths spawn bats had been completely removed, Night Witch has been struggling to find place in the meta. She is barely seen in Golem decks and is completely unused in other decks. She will hit enemies a bit faster after the changes.
Before | After | |
---|---|---|
Hit Time -13% | 1.5 sec | 1.3 sec |
Hit Speed +15% | 1/1.5 sec-1 | 1/1.3 sec-1 |
Electro Giant (Buff)
The last rework made Electro Giant so fragile that he rarely even gets to the tower. He will regain some health after the balance so that he will continue to a viable win condition for players.
Before | After | |
---|---|---|
HP | 2210 | 2410 |
HP Level 11 | 3536 | 3856 |
HP Level 14 | 4685 | 5109 |
The Log (Nerf)
The Log is one of the most universally used cards in the game for a very long time. In our own analysis of cards by usage, The Log’s usage is rarely below 45% in Grand Challenges. Both players and the team agreed that a nerf is deserved.
After balances, its pushback effects will be significantly reduced (halved -50% to be specific). Besides pushing opponent troops a lot less tiles away, it reduces the time needed for the opponent troops to get back to their original path.
Before | After | |
---|---|---|
Pushback -50% | 1.0 | 0.5 |
Royal Ghost (Nerf)
Royal Ghost is being used in many strong meta decks right now, implying that he may be slightly too strong. After balances, it will take a tad bit longer for him to get invisible.
Before | After | |
---|---|---|
Time to Invisible +13% | 1.6 sec | 1.8 sec |
Skeleton King (Nerf)
Skeleton King has slowly become one of the stronger champions in the game. When played in bait decks, his strength is especially pronounced and is producing too much pressure for the opponents. He will spawn a maximum of 18 resurrected skeletons after balances (decreased from 20). Minimum skeleton spawn is the same as before: 6.
Before | After | |
---|---|---|
Maximum Resurrected Skeletons -10% | 20 | 18 |
Goblin Drill (Nerf / Bug Fix)
Goblin Drill received a weird speed buff after Mighty Miner was introduced. It will be getting a burrowing speed nerf, intending to get back to the speed that it had before MM came into the arena. So while this is technically a nerf, it’s also technically fixing a bug that was never intentional.
Before | After | |
---|---|---|
Burrowing Speed +25% Slower | 0.4 u | 0.3 u |
Feedback
What do you think about these balances?
Be sure to let us know in the comment section if you like / dislike the changes. As usual, we will summarize both the collected opinions as well as well articulated points in an executive summary for the balance team at Supercell.
Besides the balances, what do you think about this “work-in-progress” balances? Do you prefer balances to have this open-for-opinions phase or do you prefer them to always be finalized when they are announced?
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