Work-in-progress Balance Changes for June 2024 (Season 60)
These changes are not final — the balance team will take your feedback and decide on a finalized version.
balance wip
Work-in-progress balance changes are here! Supercell is interested in hearing what you think about these changes before finalizing them.
There are 12 different options here. All the items will go ahead, but Supercell presents two different options for Dagger Duchess. So which would you prefer? Option 11 or 12? Give your opinion below!
Table of Contents
- Balances
- Giant (Nerf)
- Little Prince (Nerf)
- Evolved Knight (Nerf)
- Evolved Tesla (Nerf)
- Ram Rider (Buff)
- Prince (Buff)
- Spear Goblins (Buff)
- Dart Goblin (Buff)
- Goblin Cage (Buff)
- Void (Rework)
- Dagger Duchess Option 1 (Rework)
- Dagger Duchess Option 2 (Nerf)
- FAQ
- When will they be applied in the game?
- There is an update coming?
- Where did you get this info?
- Aren’t you Supercell? Maybe they pay you to share this info?
- Who made RoyaleAPI?
- Why should I support RoyaleAPI?
Balances
Giant (Nerf)
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Before | After |
---|---|---|
Range -25% | 1.60 Tiles | 1.20 Tiles |
Little Prince (Nerf)
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Before | After |
---|---|---|
Charge Damage -75% | 399 Hit Points | 99 Hit Points |
First Hit Time +150% | 0.200 Seconds | 0.500 Seconds |
Evolved Knight (Nerf)
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Before | After |
---|---|---|
HP Multiplier -9% | 1.10 None | 1.00 None |
Evolved Tesla (Nerf)
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Before | After |
---|---|---|
Pulse Damage -23% | 192 Hit Points | 148 Hit Points |
Pulse Stun -50% | 1.00 Seconds | 0.500 Seconds |
Ram Rider (Buff)
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Before | After |
---|---|---|
Charge Distance -50% | 3.00 Tiles | 1.50 Tiles |
Prince (Buff)
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Before | After |
---|---|---|
Charge Distance -50% | 3.00 Tiles | 1.50 Tiles |
Spear Goblins (Buff)
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Before | After |
---|---|---|
First Hit Time -40% | 0.500 Seconds | 0.300 Seconds |
Dart Goblin (Buff)
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Before | After |
---|---|---|
Damage +8% | 131 Hit Points | 142 Hit Points |
Goblin Cage (Buff)
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Before | After |
---|---|---|
Cage HP +5% | 742 Hit Points | 780 Hit Points |
Void (Rework)
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Before | After |
---|---|---|
First Hit Time +150% | 0.400 Seconds | 1.00 Seconds |
Hit Speed +15% | 0.667 Hits / Second | 0.769 Hits / Second |
Dagger Duchess Option 1 (Rework)
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Before | After |
---|---|---|
Damage -27% | 153 Hit Points | 112 Hit Points |
Hit Speed +32% | 0.606 Hits / Second | 0.800 Hits / Second |
Dagger Duchess Option 2 (Nerf)
![]() |
Before | After |
---|---|---|
Daggers Stored -25% | 8.0 Daggers | 6.0 Daggers |
FAQ
When will they be applied in the game?
They will arrive when the new update is out.
There is an update coming?
Yes, that’s why there weren’t many emotes included in this season’s sneak peek.
Where did you get this info?
As a Supercell Super Creator, we enjoy a few perks, such as having a creator code where you can support us, and getting advanced information about Clash Royale before everyone else.
Aren’t you Supercell? Maybe they pay you to share this info?
No. RoyaleAPI is an independent site made by a two-person team and supported by many volunteers. We are unrelated to Supercell, and we’re working on it simply because we love the community.
Who made RoyaleAPI?
You can read about that in our About Us page.
Why should I support RoyaleAPI?
When you use our code: RoyaleAPI, Supercell gives us a small percentage of your purchase to use, to offset our operation cost. Maintaining servers that serve millions costs a lot of money. We depend on your generosity to keep us running so we can continue to create content such as these for you.
Alternatively, you can donate to us. Every cent you donate to use this way is used to help keep the servers running. Thank you!
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