December 13, 2021 · 2 min read
How much prize funds have players earned in esports events since 2016.stats esports
Table of Contents
Clash Royale is one of the first mobile esports to spread around the world. The competitive scene started very early with the Super Magical Cup and the first live event in Helsinki. This was 5 years ago, in early 2016, and it hasn't stopped since.
Players compete daily to prove they are the best, for fun and for money. This time we are going to focus on the latter. Big monetary prizes are usually reserved to the highest tier of pros, so how much does a Clash Royale professional player earn?
As part of our esports database project, we have been gathering prize information of the events that we add as achievements. Since 2016, players have earned more than $7,000,000 in total. Individual achievements account for around 4 million, and team achievements the other 3.
Individual and Team Events
At the moment the player with highest individual earnings is Mugi, the recent World Champion of CRL, leading with more than $200,000 USD. If we switch to the team leaderboard we see SergioRamos at the top. He won the CCGS 2017 event individually, but his placement in the team leaderboard is due to his multiple CRL participations with SK Gaming. A short look down the list is enough to see all of his teammates closely following him.
You can explore the full leaderboard by yourself here:
The custom searches you can make are endless, from finding players of your country to breaking down the results by year.
Prizes in Team vs Individual
The prizes for team achievements might seem higher than for individual events, but that's because prizes haven't been split amongst participants. Teams might have staff and players that take uneven cuts of the rewards, so to avoid making assumptions we have added the full amounts for each and kept these results in the teams section.
It's also important to remember that these leaderboards only reflect the prizes based on event results. Professionals often have other sources of revenue, as team contracts and content creation.
Did you find this information interesting? If you'd like to see this data aggregated in new ways just let us know!