Balance Changes - 2022 April (Season 34)
Balance Changes - Clash Royale 2022-04 Season 34 Update These balance changes will go live on Monday, April 4th, 2021. April 2022 [...]
update balance
These balance changes will go live on Monday, April 4th, 2021.
Table of Contents
- Elixir Collector (Rework)
- Electro Giant (Rework)
- Mirror (Buff)
- Golden Knight (Buff)
- Giant Skeleton (Buff)
- Archers (Buff)
- Ice Spirit (Buff)
- Tombstone (Nerf)
- Ram Rider (Nerf)
- Archer Queen (Nerf)
- Graveyard (Nerf)
- Valkyrie (Nerf)
- Mega Knight (Nerf)
Elixir Collector (Rework)
Elixir Collector used to dominate the meta in the first two years of the game. After some significant nerfs over the years, it has gone out of style and has suffered from lower usage in recent years.
After the rework, Elixir Collector will generate elixir at a slower rate, but in return gained a guaranteed elixir at destruction. It will generate the same amount of Elixir as before (8) except the last elixir is always guaranteed (7 + 1).
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Before | After |
---|---|---|
Elixir at Destruction | 0 | 1 |
Lifetime | 70 sec | 65 sec |
Elixir Generation | 8.5 sec | 9.0 sec |
Electro Giant (Rework)
Electro Giant is punishing to play against if you don’t carry a building in your deck. Since his introduction, the Clash Royale balance team has been resistant to lower his elixir cost. After balances, his Elixir cost will be reduced from 8 to 7, but will have lower HP and damages. His reflection damage remains the same as before, which is the same as a Zap spell.
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Before | After |
---|---|---|
Elixir | 8 | 7 |
Hitpoints -15% HP | ||
Hitpoints Level 11 | 4160 | 3536 |
Hitpoints Level 14 | 5512 | 4685 |
Damage -15% | ||
Damage Level 11 | 192 | 163 |
Damage Level 14 | 254 | 216 |
Mirror (Buff)
Mirror has been a weak card for a long time. After balances, it will gain a huge buff — cards will gain +2 level instead of +1. This will definitely shake up the meta!
Side Note: This was made possible with the new client — which enabled new multipliers supporting levels up til 19… I can’t help but wonder if if we might see some interesting game modes in the future…
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Before | After |
---|---|---|
Level | +1 | +2 |
Golden Knight (Buff)
The previous nerf for Golden Knight (range from 6 to 5) was overly harsh, and GK was immediately kicked out of the meta. This buff will revert part of the previous nerf.
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Before | After |
---|---|---|
Range | 5 | 6 |
Giant Skeleton (Buff)
Giant Skeleton has not had a place in the meta for a long time. By increasing his hit speed and HP, the Clash Royale balance team wishes to make him a viable win condition, and has added more survivability for him to reach the towers more easily
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Before | After |
---|---|---|
Hit Time +0.1 sec faster (7%) | 1.5 sec | 1.4 sec |
Hitpoints (HP) + 7% | ||
Hitpoints Level 11 | 3360 | 3600 |
Hitpoints Level 14 | 4425 | 4770 |
Archers (Buff)
Archers have not seen a lot of usage besides being a mainstay in X-Bow 2.9 cycle. They will be getting a slight Hit Speed buff.
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Before | After |
---|---|---|
Hit Speed +0.1 sec faster (9%) | 1.2 sec | 1.1 sec |
Ice Spirit (Buff)
Ever since Electro Spirit was introduced, Ice Spirit has not seen as much light in the day anymore. By having a longer freeze duration, the Clash Royale team hopes that it will give Ice Spirit a bit more distinctive use. In turn, IS will be better for longer unit control, while Electro Spirit will be more suitable for area control with shorter stun and retarget.
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Before | After |
---|---|---|
Freeze Duration + 0.3 sec (+30%) | 1 sec | 1.3 sec |
Tombstone (Nerf)
After the last buff, Tombstone has become repressively strong. After balances, it will spawn Skeletons slower, thus making it less defensive than it is now.
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Before | After |
---|---|---|
Spawn Rate 0.2 sec slower (+5%) | ||
Spawn Pause | 3.3 sec | 3.5 sec |
Ram Rider (Nerf)
Ram Rider’s slower effect feels a tad bit strong. After balances, the Bola Snare effects will be reduced from -85% to -70%. It will still be effective in defense, just not as effective as it is right now.
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Before | After |
---|---|---|
Bola Snare | -85% | -70% |
Archer Queen (Nerf)
AQ is dominant in the arena despite all the previous nerfs. After balances, her ability will get 10% less of a Hit Speed Boost than before.
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Before | After |
---|---|---|
Hit Speed Boost | +200% | +180% |
Graveyard (Nerf)
Graveyard has been slowly gaining strength after the buff of Giant and a significant nerf to Mother Witch. To tone down its dominance in the meta, one Skeleton (Barry) will be removed from the spawn.
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Before | After |
---|---|---|
Skeleton Spawn | 15 | 14 |
Valkyrie (Nerf)
Valkyrie has been one of the most used mini-tank in the game for a long time. She will be getting a minor HP nerf to give room for other mini tanks to shine
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Before | After |
---|---|---|
Hitpoints (HP) -4% | ||
Hitpoints Level 11 | 1992 | 1908 |
Hitpoints Level 14 | 2641 | 2529 |
Mega Knight (Nerf)
Designed to be an easy-to-use Legendary troop, Mega Knight has been a menace in Mid Ladder for a long time. With swarms and Elite Barbarians forming a core part of the meta in the lower arena, Mega Knight’s spawn damage can often destroy an entire push at the bridge before starting a counter-attack on the other side of the river.
With this nerf, player will need to time their deployment a bit more carefully; and consider adding more support cards in order to counter an opponent’s push.
Note: only spawn damage is adjusted — his other stats are untouched!
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Before | After |
---|---|---|
Spawn Damage -20% | 444 | 355 |
Spawn Damage Level 11 | 537 | 429 |
Spawn Damage Level 11 | 710 | 568 |
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