Season 16: Balance Changes, Electro Spirit + Electro Giant (2 New Cards), Shocktober Update
Balance Changes Balances will be live on Tuesday, October 6, 2020. Discuss on Reddit Musketeer (Nerf) Before After First Hit +60% [...]
update balance season
Balance Changes
Balances will be live on Tuesday, October 6, 2020. Discuss on Reddit
Musketeer (Nerf)
Before | After | |
---|---|---|
First Hit +60% Slower | 0.5 sec | 0.8 sec |
- Many players have already noticed that Musketeer has been dominant in the meta — in both regular play as well as competitive play.
- Supercell has decided to reduce her “First Hit Speed” to make her feel more like a high damage troop, and to distinguish her from other long ranged high hit speed troops like Archers, Dart Goblins and Magic Archer.
- First Hit Speed is the time needed for a unit to make their first hit after walking or being deployed.
- As Three Musketeers are composed of 3 Musketeers, this nerf also affects these three ladies.
- This parameter is not present on the card info screen in the current game UI, but it has a signficant impact on a card’s performance.
- Noting the importance of these values, the Clash Royale team is planning to improve the card info screens and to add more of these useful but currently hidden values in future updates.
Skeleton Dragons (Nerf)
Before | After | |
---|---|---|
Hit Time +12% Slower | 1.7 sec | 1.9 sec |
Hit Speed -11% Slower | 1 / 1.7 sec | 1 / 1.9 sec |
DPS -11% | 133/1.7 78.24 |
133/1.9 70 |
- Skeleton Dragons got nerfed in Season 13, but that hasn’t affected their use rates and win rates, so they are getting a Hit Speed nerf in Season 16.
- As usual, care should be taken when discussing Hit Speed in Clash Royale. The game info screen expresses this number in seconds, which is technically the time interval between each hit. The math for calculating the actual change of speed is thus:
- (1/1.9 - 1/1.7) / (1/1.7) = -11%
- Changing the Hit Speed effectively changes the Damage Per Second (DPS) also.
- (133/1.9 - 133/1.7) / (133/1.7) = -11%
Heal Spirit (Nerf)
Before | After | |
---|---|---|
Healing Effect -9% | 366 / sec | 332 / sec |
- Despite getting a radius nerf in Season 15, Heal Spirit continued to be a must-have card in every deck.
- Supercell will be reducing its healing effect by 9%, which is effectively one level down from what it is right now — a Level 9 Heal Spirit will heal as much HP in Season 16 as a Level 8 Heal Spirit right now in Season 15.
- The heal duration is one second, so the total HP healed by the spirit is going from 366 to 332 as well.
Battle Healer (Buff) and Royal Ghost (Buff)
Before | After | |
---|---|---|
Hover | No | Yes |
- Technically speaking, the Hover mechanic was introduced when Battle Healer entered the arena in Season 6.
- But for unknown reasons, Supercell has decided to not enable this ability until now. We suspect that it has to do with some quirks and interactions with the previous client.
- This mechanic allows troops with this ability to cross the river, and as such, open up new strategic possibilities for players to experiment!
- These two changes make sense also from a visual perspective, since Battle Healer and Royal Ghost don’t touch the ground when they move.
- Troops with the Hover ability are still ground troops — and as such, they are not considered air units.
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What do you think about these changes? Share your thoughts with us!
Season 16: Shocktober
Season 16 will be a full Shocktober / Electro season. It starts on Monday, October 5th, 2020.
Tower Skin
- Electro Tower tower skin. Pass Royale at Tier 10.
Emotes
- Electro Giant Disco. Pass Royale at Tier 20.
- Electro Giant Energy Flow.
- Electro Giant Speechless.
- Electro Giant Hand Pose.
Emotes in Action
Boosted Cards
- Electro Giant
- Electro Spirit
Shocktober Valley
The Arena you see on the Shocktober Cinematic is a refresh of the Electro Valley. We were not planning on creating a whole new Arena but thought that we would still revisit our Electro Valley Arena. Season 16 is a full Electro/Shocktober Season. — @Brice_Supercell
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Electro Giant - New Card
A hulking hunk of man and metal. Zaps nearby enemies when attacked.
What do you think about Electro Giant? Discuss on Reddit
Gameplay by Light Pollux 🇫🇷
Stats
Rarity | Epic |
Elixir | 8 |
Sight Range | 7.5 |
Range | 1.2 Melee: Medium |
Speed | 45 Slow |
Hit Speed | 2.1 sec |
Deploy Time | 1.0 sec |
Targets | Buildings |
Stats Per Level
Level | Hitpoints | Damage | DPS |
---|---|---|---|
6 | 2400 | 120 | 57 |
7 | 2640 | 132 | 62 |
8 | 2904 | 145 | 69 |
9 (Tournament) | 3192 | 159 | 75 |
10 | 3504 | 175 | 83 |
11 | 3840 | 192 | 91 |
12 | 4224 | 211 | 100 |
13 (Max) | 4632 | 231 | 110 |
14 (Mirror) | 5088 | 254 | 120 |
Official New Card Reveal
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Electro Spirit - New Card
Jumps on enemies, dealing Area Damage and stunning up to 9 enemy Troops. Locked in an eternal battle with Knight for the best mustache.
What do you think about Electro Spirit? Discuss on Reddit
Stats
Rarity | Common |
---|---|
Elixir | 1 |
Range | 2.5 |
Sight Range | 5.5 |
Speed | 120 Very Fast |
First Hit Time | 0.2 sec |
Stun Duration | 0.5 sec |
Targets | Ground + Air |
Chained Hit Radius | 4 |
Chained Hit Targets | 9 |
Stats Per Level
Level | Hitpoints | Damage |
---|---|---|
1 | 90 | 39 |
2 | 99 | 42 |
3 | 108 | 47 |
4 | 119 | 51 |
5 | 131 | 56 |
6 | 144 | 62 |
7 | 158 | 68 |
8 | 173 | 75 |
9 (Tournament) | 190 | 82 |
10 | 209 | 90 |
11 | 230 | 99 |
12 | 252 | 109 |
13 (Max) | 278 | 120 |
14 (Mirror) | 305 | 132 |
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Future Sneak Peeks
Make sure you are following us on Twitter @RoyaleAPI if you want to hear about future Clash Royale sneak peeks first!
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