Work-in-progress Balance Changes for December 2022 (Season 42)
These changes are not final — the balance team will take your feedback and decide on a finalized version.
balance wipSimilar to the previous balance changes, we’ll be having work-in-progress balance changes before they get finalized. From now until Friday December 2nd at 8am UTC, you are encouraged to leave your feedback in the Comment section below.
We will read all of your comments here and on social media to see if there’s a strong consensus — then will send your collective feedback to the balance team. Supercell will then make their final adjustments before locking them for December.
Seasonal content will be released later this week.
Table of Contents
- Goblin Hut (Rework)
- Rage (Rework)
- FAQ
- Lumberjack (Rework)
- Mighty Miner (Buff)
- Minions (Buff)
- Minion Horde (Buff)
- Phoenix (Nerf)
- Monk (Nerf)
- Feedback
Goblin Hut (Rework)
Goblin Hut will go through a similar rework as Barbarian Hut — spawning more units per wave and having significantly longer time between each wave.
Before | After | |
---|---|---|
Spawn Frequency | 4 sec | 10 sec |
Spawn Interval per Goblin | 0 sec | 0.5 sec |
Spawn Count per Wave | 1 | 3 |
Lifetime | 31 sec | 29 sec |
Total Spawned | 11 | 12 |
Total Spawned | 1 x 8 + 3 | 3 x 3 + 3 |
Rage (Rework)
Rage is the last remaining unit that scales its duration with each level. Like the original Freeze which also scaled duration per level (but which doesn’t anymore), it has turned into a really strong card at Ladder levels — especially after Level 14 was introduced.
After this rework, Rage will give a fixed duration and become 6 seconds long for all levels. It will also have a much smaller radius than right now (from 5 to 3). To compensate for this change, Rage will gain a small Pushback (0.3 tiles) and a small damage.
Note: This rework requires a client update, and is scheduled to accompany the upcoming Q4 update. It will not go live together with the other balances next week.
FAQ
- Will Rage damage air units? Yes.
- Will Rage push back air units? Yes.
- When does the Q4 update come out? We can’t tell you.
Note: The dev build is not showing the intended air unit interaction correctly, but the intention is for Rage’s damage and push back to both affect air units. So if you’ve seen interaction videos having the discrepancies, that’s why!
Before | After | |
---|---|---|
Radius -40% | 5 | 3 |
Area -64% | 79 | 28 |
Duration | Variable | 6 sec |
Pushback | 0 | 0.3 |
Damage | 0 | 130 |
Damage Level 11 | 0 | 208 |
Damage Level 14 | 0 | 275 |
Goblin stats are included here for comparison. They will not receive any balance changes.
Before | After | |
---|---|---|
HP 0.0% | 79 | 79 |
HP Level 11 | 202 | 202 |
HP Level 14 | 267 | 267 |
Lumberjack (Rework)
Lumberjack will also be reworked because of the Rage rework.
Mighty Miner (Buff)
Usage of Mighty Miner plummeted after his most recent nerf in October 2022 (Season 40). Especially now — with new strong cards in the meta. In recent Grand Challenge battles, his usage hovers at 1%, with a Win Rate of 35% at the time of this writing.
He’ll be getting a movement speed buff after balances, going from Medium (60) to Fast (90).
Before | After | |
---|---|---|
Movement Speed | Medium (60) | Fast (90) |
Minions (Buff)
The introduction of Phoenix has made a both Minions and Minion Horde feel incredibly weak. They will both be getting a damage buff in the upcoming season.
Before | After | |
---|---|---|
Damage +15.0% | 40 | 46 |
Damage Level 11 | 102 | 117 |
Damage Level 14 | 135 | 155 |
Minion Horde (Buff)
In addition to a damage buff, Minion Horde will be getting a mini rework intended as a buff, where their deploy will form a larger radius with the intention of being able to surround units better.
Before | After | |
---|---|---|
Deploy Radius | 0 | 0.6 |
Damage +15.0% | 40 | 46 |
Damage Level 11 | 102 | 117 |
Damage Level 14 | 135 | 155 |
Phoenix (Nerf)
The Legendary bird that single-handedly change the November meta will be getting a significant nerf this coming season. After balance, she will die to Lightning, which hopefully will discourage the very popular Mirror Phoenix meta, and all other strategies where players pile multiple units together in order to overwhelm the opponent and win. I’m looking at you, EGolem EDrag Phoenix spam.
Before | After | |
---|---|---|
HP -13.0% | 1000 | 870 |
HP Level 11 | 1210 | 1052 |
HP Level 14 | 1600 | 1392 |
Monk (Nerf)
Although he’s not as popular as the Phoenix — probably because only a small percentage of the player base is in fact above 6500 and can unlock the Monk — the Monk is quite strong and a nerf is definitely called for. After balances, his elixir will go up by 1 (4 to 5). He will cost a little more to deploy, but his 1-elixir ability which deflects all projectiles will still be one of the best in the game.
Before | After | |
---|---|---|
Elixir +1 | 4 | 5 |
Feedback
What do you think about these balances?
Join in the discussion in the comments section before Friday Dec 2 at 8am UTC so that those feedback will be considered before they are finalized.
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