Top Ladder Stats (January 2024)
In-depth look at card usage and other season statistics that are relevant for Clash Royale
stats leaderboardThe last 1-evolution meta.
Table of Contents
- Main Stats Format
- Tower Troops
- Evolutions
- Diamond Pass Royale
- Champions
- Spells
- Win Conditions
- All Cards
The Path of Legends leaderboard is a great place to consistently find the best players and to see how they adapt to the meta. Every first Monday of a month, the season ends and a new one begins. While players are competing to reach the top, we are tracking their results and deck choices.
With this blog, we present a summary and a few insights of all the data that we collected during the last days of the season. If you want to find full decks, we published another blog a few days ago covering that; this blog mainly looks at card stats.
Main Stats Format
In most of the following sections, we'll share stats in tables with this format:
These stats are based on the decks and card collections of the best players, the ones who finished among the top 1,000 players in Path of Legends (PoL).
- Usage refers to the share of players who used the card in their main deck.
- Average Rank is the mean of all the placements from players who used this card. The center point is 500, so if the value is below 500, it means the card is quite good.
- Have It Maxed refers to the share of players who have that card at Level 15, which is the ideal level to compete in PoL. The companion bar chart also shows the amount of players who have this card at Level 14 in light blue. If the light blue range is wide, it implies that a lot of players don't consider this card worthy to spend Elite Wild Cards on it, because EWCs are a scarce resource.
- Usage/Maxed (U/M) shows the amount of players who use a card from those that have it maxed. Some cards can be harder to unlock and level up, so usage may not be a good indicator if it's being held down by other factors.
Due to the nature of the ladder system, card winrates aren't useful to understand the strength of a card. We think a mix of the stats listed above can paint a more accurate picture of the state of each card.
Tower Troops
January was the first season in which Tower Princess had competition to remain on top of crown towers.
Cannoneer has been the first challenger, but due to the high paywall he didn't reach a high usage. Stats look promising so far, better than Tower Princess, so we expect it to slowly gain relevance as more players level it up.
This is the distribution of levels for Cannoneer:
Highlighted in blue, players who unlocked it through Tower Troop Chests or some of the small offers; in red, players who purchased enough to max it.
Evolutions
This is the last season in which players were only able to use one evolution per deck. This created an environment in which all evolutions directly competed against each other; the total usage for all of them adds up to 100%.
Here, both the Usage and U/M columns are good indicators of Evo Knight's popularity.
Good average ranks that stand out despite lower popularity are Skeletons, Mortar and Archers. Ice Spirit isn't popular enough to be relevant.
Another interesting way to look at evolutions is to see how many players have unlocked them. Let's look at the Top 10,000 players:
Knight is currently the most popular evolution among these players, and Firecracker/Barbarians are quite close, probably because they were the favourite picks when evolutions were released.
Evolution | Unlock Share |
---|---|
Knight | 71% |
Firecracker | 62% |
Barbarians | 61% |
Skeletons | 51% |
Archers | 50% |
Royal Giant | 45% |
Royal Recruits | 41% |
Mortar | 41% |
Valkyrie | 38% |
Bats | 31% |
Ice Spirit | 26% |
Diamond Pass Royale
We can take this last chart a step further by focusing on Valkyrie's Evolution. This was the evolution of the season, meaning that players who unlocked it were most likely Diamond Pass buyers. It's possible that some used 6 Wild Shards to unlock it, but not a relevant amount given that it isn't very strong.
This means that around 40% of players in the Top 10K purchased Diamond Pass last season. This share is slightly higher at the very top of the leaderboard, but it's fairly consistent through the whole leaderboard.
If we look at the local leaderboards and focus on the top 10 countries of the 20 Win Challenge, this is the amount of buyers in each of them:
The last 6 countries, in grey, are the ones with the highest shares of Evolved Valkyrie.
Champions
The most exclusive card rarity isn't going through it's best moments, as it was overshadowed by the additional strength of card evolutions.
Only Little Prince (LP) remains a popular option, probably too popular.
One of the most interesting stats to read from this is the proportion of Level 14 and Level 15 in LP. Almost no Level 14 at all, meaning that everyone agrees that spending EWCs on him is the right move. Not only that, almost 80% of players who committed to this upgrade have him in their deck. This U/M ratio is incredibly high for a card, and is only surpassed by Tower Troops. For comparison, only Evo Knight has a U/M at around 50%.
This implies that LP's usage doesn't go higher mainly because players aren't able to level it up.
Spells
Spell usage seems balanced, with most of the main spells between 10% and 30% usage. Only Earthquake and Rocket fall below that.
Based on usage and average rank, Poison and The Log were the best spells of the season.
Win Conditions
Lastly, win conditions are one of the best ways to look at archetype performance. In this regard, the meta seems fairly healthy and diverse.
All Cards
If you want to find out about other cards that weren't included in any of the previous categories, here's a full list with every card in the game, sorted by usage in the leaderboard.
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