Balance Changes for July 2023 (Season 49)
Skeletons Evolution Buff, Royal Giant Evolution Nerf, Firecracker Nerf.
balance updatePre-season balance changes. These balances were applied during a maintenance break at 10am UTC on June 30, which means that they are already live.
In addition to balances, the maintenance has made some changes to the game, we have included at the end of the post.
Table of Contents
- Skeletons Evolution (Buff)
- Royal Giant Evolution (Nerf)
- Firecracker (Nerf)
- Elite Wild Cards - Conversion Rate Changes
- Bug Fixes
- Feedback
Skeletons Evolution (Buff)
Before | After | |
---|---|---|
Max Count +33% | 6 | 8 |
Royal Giant Evolution (Nerf)
Before | After | |
---|---|---|
HP Buff -7.7% | +30% | +20% |
Hit Points -7.7% | 1560 | 1440 |
Hit Points Level 11 | 3993 | 3686 |
Hit Points Level 14 | 5288 | 4881 |
Firecracker (Nerf)
Before | After | |
---|---|---|
First Hit Time +8.3% later | 0.6 sec | 0.65 sec |
First Hit Speed 7.6% faster | 1/0.6 sec-1 | 1/0.65 sec-1 |
Elite Wild Cards - Conversion Rate Changes
The conversion rate for Elite Wild Cards was changed. Here’s a table showing the before and after values.
The conversion update is intended to make the experience of getting Elite Wild Cards feel better from Legendary and Champion cards, while keeping the average total EWC collected from players feel about the same.
Before this change, Legendary gave the worst value while Common cards gave the best value. After this change, Commons will still give the best value amongst all cards, though it will be twice as worse. Champion card conversion will become the same worth as Rare cards, with Legendary slightly worse. The worst rarity for conversion now are the Epic cards, which is 5 times that of a Common card.
Rarity | Before | Gold Per Upgrade | After | Gold per Upgrade |
---|---|---|---|---|
lower = better | lower = better | |||
Common | 2 | 125,000 | 1 | 250,000 |
Rare | 10 | 250,000 | 5 | 500,000 |
Epic | 50 | 500,000 | 20 | 1,250,000 |
Legendary | 200 | 5,000,000 | 1,500 | 666,667 |
Champion | 500 | 4,000,000 | 4,000 | 500,000 |
Magic Book | 5000 | Varies | 5,000 | Varies |
Note: We use the gold conversion values for the different cards with what’s configured by the game. That’s the gold refund price when you used to get Gold from cards (it doesn’t anymore because of EWC). When you buy the cards from the shop, it costs twice as much. For example, internally, a Legendary card costs 20,000 Gold, but the shop sells them to you at 40,000 Gold.
Bug Fixes
Quoted verbatim from the official patch notes.
- Fixed an issue where Lightning Chests were not giving strikes from Arena 21+
- Fixed an issue where Elixir Golem was not giving Elixir to opponent when destroyed
- Stopped the Royal Giant Evolution hitting air units with his projectile
- Fixed an issue where Trophy Road rewards were resetting for some players
- Fixed an issue with Daily Tasks skipping a day, causing a loss of Weekly Bonus
- Various crashes and improvements
Social